Split Linux platform target and move runtime/platform state
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@@ -92,6 +92,18 @@ Current hotspot files:
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Latest slice:
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- `pp_platform_api` no longer compiles
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`src/platform_linux/linux_platform_services.*`; Linux concrete platform code
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now lives in `pp_platform_linux`, which `pp_legacy_app` and
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`pp_platform_api_tests` link where needed.
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- Win32 main-thread queued task ownership now lives in `AppRuntime` instead of
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`src/platform_windows/windows_platform_services.cpp`, which removes another
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runtime queue from retained platform-local static state and leaves the
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Windows shell as a thin forwarder.
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- The `platform_legacy`-mirrored Apple and GLFW handle cluster no longer lives
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on `App`; retained Apple/GLFW platform state is now seeded explicitly from
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the iOS, macOS, Linux, and WebGL entrypoints through
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`src/platform_legacy/legacy_platform_state.*`.
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- `pp_platform_api` no longer compiles
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`src/platform_apple/apple_platform_services.*`; Apple concrete platform
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code now lives in the new `pp_platform_apple` target, and
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@@ -187,8 +199,8 @@ Latest slice:
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Current architecture mismatches that must be treated as real blockers:
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- `pp_platform_api` no longer compiles Apple implementation files, but it
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still owns concrete Linux platform sources instead of only platform-neutral
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policy and interface code.
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still owns too much concrete platform implementation instead of only
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platform-neutral policy and interface code.
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- `src/platform_apple/apple_platform_services.cpp` no longer reaches `App::I`
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directly, and Linux FPS title reporting now uses an injected callback, but
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retained Apple bridging in `platform_legacy` and other platform/app coupling
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@@ -203,7 +215,9 @@ Current architecture mismatches that must be treated as real blockers:
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the retained GLFW window hooks, Apple handle snapshots, and fallback
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storage-path return now also using local retained-state helpers instead of
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direct method-body reads, while Windows VR session snapshot state now also
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lives behind platform-owned helpers instead of on `App`.
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lives behind platform-owned helpers instead of on `App`, and the
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`platform_legacy`-mirrored Apple/GLFW handle cluster is now seeded
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explicitly from platform entrypoints instead of being copied out of `App`.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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