Split Linux platform target and move runtime/platform state
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@@ -41,8 +41,8 @@ Completed, blocked, and superseded task history moved to
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`src/node_stroke_preview.cpp`, `src/app.cpp`, `src/app_dialogs.cpp`, and the
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extracted canvas/platform containment files.
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- The platform boundary is not finished:
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- `pp_platform_api` no longer compiles Apple implementation files, but it
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still compiles concrete Linux platform sources
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- `pp_platform_api` no longer compiles Apple or Linux implementation files,
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but broader concrete platform ownership is still not fully separated
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- `platform_apple` no longer reaches `App::I` directly, and Linux FPS title
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reporting now uses an injected callback, but retained Apple bridging and
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broader platform-to-app singleton reach are still open in
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@@ -770,6 +770,9 @@ Current slice:
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- the remaining Windows app shell in `main(...)` now also routes through
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`run_main_application(...)` in `src/platform_windows/windows_runtime_shell.*`,
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which reduces `src/main.cpp` to a minimal `main`/`WinMain` wrapper
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- the retained Win32 main-thread task queue now also lives in `AppRuntime`
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instead of `src/platform_windows/windows_platform_services.cpp`, which
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removes another runtime queue from retained platform-local static state
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- prepared-file background work now runs through an `AppRuntime`-owned worker
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queue instead of a retained static worker in `src/app_events.cpp`
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- canvas async import/export/save/open background work now also runs through an
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@@ -1077,8 +1080,13 @@ Current slice:
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- Apple concrete platform code now lives in the new `pp_platform_apple`
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target, and `panopainter_app` plus `pp_platform_api_tests` now link that
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concrete target where needed.
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- The dependency direction is cleaner for Apple, but the same split is still
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incomplete for Linux and the broader concrete platform family.
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- `pp_platform_api` now also stops compiling
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`src/platform_linux/linux_platform_services.*`.
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- Linux concrete platform code now lives in the new `pp_platform_linux`
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target, and `pp_legacy_app` plus `pp_platform_api_tests` now link that
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concrete target where needed.
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- The dependency direction is cleaner for Apple and Linux, but the broader
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concrete platform family is still being separated.
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Write scope:
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- `CMakeLists.txt`
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@@ -1093,8 +1101,8 @@ Read scope:
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Done when:
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- `pp_platform_api` contains only platform-neutral interfaces, policies, and
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shared helpers.
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- Apple implementation files are built by a concrete platform target instead of
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the API target.
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- Apple and Linux implementation files are built by concrete platform targets
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instead of the API target.
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- The dependency direction is obvious from CMake without reading debt notes.
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Mini-model packet:
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@@ -1145,6 +1153,10 @@ Current slice:
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snapshots without direct `App::I` reads in the touched paths
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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- the `platform_legacy`-mirrored Apple/GLFW handle cluster is now seeded
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explicitly from the iOS, macOS, Linux, and WebGL entrypoints through
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`src/platform_legacy/legacy_platform_state.*` instead of being copied out
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of `App`
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- The remaining Win32 shell wrappers for close, async lock/swap,
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stylus/FPS updates, VR start/stop, window-state save, and the
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window-handle accessor now live in
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@@ -1188,8 +1200,12 @@ Current slice:
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`read_platform_vr_session_snapshot()` in
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`src/platform_windows/windows_platform_services.*`, with app-side reads now
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routed through `App::vr_session_snapshot()`.
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- `App` still owns other platform-facing handles and retained legacy platform
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state is not fully removed, so this remains a live ownership task.
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- The `platform_legacy`-mirrored Apple/GLFW handle cluster also no longer
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lives on `App`; retained Apple/GLFW platform state is now seeded explicitly
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from the iOS, macOS, Linux, and WebGL entrypoints through
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`src/platform_legacy/legacy_platform_state.*`.
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- `App` still owns Android-native handles plus broader retained legacy
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platform state, so this remains a live ownership task.
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Write scope:
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- `src/platform_legacy/legacy_platform_services.*`
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