Split Linux platform target and move runtime/platform state
This commit is contained in:
10
src/app.h
10
src/app.h
@@ -155,16 +155,6 @@ public:
|
||||
int idle_ms = 100;
|
||||
pp::platform::PlatformServices* platform_services_ = nullptr;
|
||||
|
||||
#if defined(__IOS__) && defined(__OBJC__)
|
||||
GameViewController* ios_view;
|
||||
AppDelegate* ios_app;
|
||||
#elif defined(__OSX__) && defined(__OBJC__)
|
||||
View* osx_view;
|
||||
AppOSX* osx_app;
|
||||
#elif __LINUX__ || __WEB__
|
||||
GLFWwindow* glfw_window;
|
||||
#endif
|
||||
|
||||
#ifdef __ANDROID__
|
||||
struct android_app* and_app;
|
||||
struct engine* and_engine;
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#ifdef _WIN32
|
||||
#include "platform_windows/windows_platform_services.h"
|
||||
#endif
|
||||
#include "platform_legacy/legacy_platform_state.h"
|
||||
#include "platform_legacy/legacy_platform_services.h"
|
||||
#include "renderer_gl/opengl_capabilities.h"
|
||||
|
||||
@@ -65,10 +66,11 @@ void App::set_platform_services(pp::platform::PlatformServices* services) noexce
|
||||
if (services)
|
||||
{
|
||||
pp::platform::linux_desktop::set_fps_title_callback([this](std::string title) {
|
||||
if (!glfw_window)
|
||||
auto* const window = pp::platform::legacy::active_legacy_glfw_window_state().window;
|
||||
if (!window)
|
||||
return;
|
||||
|
||||
glfwSetWindowTitle(glfw_window, title.c_str());
|
||||
glfwSetWindowTitle(window, title.c_str());
|
||||
});
|
||||
}
|
||||
else
|
||||
|
||||
@@ -63,6 +63,27 @@ void AppRuntime::canvas_async_task(std::function<void()> task)
|
||||
canvas_async_cv_.notify_one();
|
||||
}
|
||||
|
||||
void AppRuntime::main_thread_task(std::packaged_task<void()> task)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(main_thread_task_mutex_);
|
||||
main_thread_tasklist_.push_back(std::move(task));
|
||||
}
|
||||
|
||||
void AppRuntime::drain_main_thread_tasks()
|
||||
{
|
||||
std::deque<std::packaged_task<void()>> tasklist;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(main_thread_task_mutex_);
|
||||
tasklist = std::move(main_thread_tasklist_);
|
||||
}
|
||||
|
||||
while (!tasklist.empty())
|
||||
{
|
||||
tasklist.front()();
|
||||
tasklist.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
void AppRuntime::prepared_file_worker_main(std::stop_token stop_token)
|
||||
{
|
||||
for (;;)
|
||||
|
||||
@@ -46,6 +46,8 @@ public:
|
||||
void notify_ui_worker() noexcept;
|
||||
void prepared_file_task(std::function<void()> task);
|
||||
void canvas_async_task(std::function<void()> task);
|
||||
void main_thread_task(std::packaged_task<void()> task);
|
||||
void drain_main_thread_tasks();
|
||||
|
||||
void render_thread_tick(App& app);
|
||||
void render_thread_main(App& app, std::stop_token stop_token);
|
||||
@@ -221,6 +223,9 @@ private:
|
||||
std::jthread canvas_async_worker_;
|
||||
bool canvas_async_running_ = true;
|
||||
|
||||
std::deque<std::packaged_task<void()>> main_thread_tasklist_;
|
||||
std::mutex main_thread_task_mutex_;
|
||||
|
||||
std::deque<AppTask> render_tasklist_;
|
||||
std::mutex render_task_mutex_;
|
||||
std::condition_variable render_cv_;
|
||||
|
||||
@@ -19,20 +19,7 @@ struct RetainedLegacyStoragePaths final {
|
||||
#if defined(__LINUX__) || defined(__WEB__)
|
||||
[[nodiscard]] RetainedLegacyGlfwWindowState& active_legacy_glfw_window_state()
|
||||
{
|
||||
static RetainedLegacyGlfwWindowState state = [] {
|
||||
RetainedLegacyGlfwWindowState retained;
|
||||
retained.window = App::I->glfw_window;
|
||||
retained.hooks.acquire_render_context = [window = retained.window] {
|
||||
glfwMakeContextCurrent(window);
|
||||
};
|
||||
retained.hooks.present_render_context = [window = retained.window] {
|
||||
glfwSwapBuffers(window);
|
||||
};
|
||||
retained.hooks.request_app_close = [window = retained.window] {
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
};
|
||||
return retained;
|
||||
}();
|
||||
static RetainedLegacyGlfwWindowState state;
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -40,24 +27,53 @@ struct RetainedLegacyStoragePaths final {
|
||||
{
|
||||
return active_legacy_glfw_window_state().hooks;
|
||||
}
|
||||
|
||||
void set_legacy_glfw_window(GLFWwindow* window)
|
||||
{
|
||||
auto& retained = active_legacy_glfw_window_state();
|
||||
retained.window = window;
|
||||
retained.hooks.acquire_render_context = [window] {
|
||||
glfwMakeContextCurrent(window);
|
||||
};
|
||||
retained.hooks.present_render_context = [window] {
|
||||
glfwSwapBuffers(window);
|
||||
};
|
||||
retained.hooks.request_app_close = [window] {
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__IOS__) || defined(__OSX__)
|
||||
[[nodiscard]] RetainedLegacyAppleState& active_legacy_apple_state()
|
||||
{
|
||||
static RetainedLegacyAppleState state = [] {
|
||||
RetainedLegacyAppleState retained;
|
||||
#ifdef __IOS__
|
||||
retained.ios_view = App::I->ios_view;
|
||||
retained.ios_app = App::I->ios_app;
|
||||
#elif defined(__OSX__)
|
||||
retained.osx_view = App::I->osx_view;
|
||||
retained.osx_app = App::I->osx_app;
|
||||
#endif
|
||||
return retained;
|
||||
}();
|
||||
static RetainedLegacyAppleState state;
|
||||
return state;
|
||||
}
|
||||
|
||||
void set_legacy_apple_state(
|
||||
#ifdef __IOS__
|
||||
GameViewController* ios_view,
|
||||
AppDelegate* ios_app
|
||||
#elif defined(__OSX__)
|
||||
View* osx_view,
|
||||
AppOSX* osx_app
|
||||
#endif
|
||||
)
|
||||
{
|
||||
auto& retained = active_legacy_apple_state();
|
||||
#ifdef __IOS__
|
||||
if (ios_view)
|
||||
retained.ios_view = ios_view;
|
||||
if (ios_app)
|
||||
retained.ios_app = ios_app;
|
||||
#elif defined(__OSX__)
|
||||
if (osx_view)
|
||||
retained.osx_view = osx_view;
|
||||
if (osx_app)
|
||||
retained.osx_app = osx_app;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths()
|
||||
|
||||
@@ -32,6 +32,7 @@ struct RetainedLegacyGlfwWindowState final {
|
||||
|
||||
[[nodiscard]] RetainedLegacyGlfwWindowState& active_legacy_glfw_window_state();
|
||||
[[nodiscard]] RetainedLegacyGlfwWindowHooks& active_legacy_glfw_window_hooks();
|
||||
void set_legacy_glfw_window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(__IOS__) || defined(__OSX__)
|
||||
@@ -46,6 +47,15 @@ struct RetainedLegacyAppleState final {
|
||||
};
|
||||
|
||||
[[nodiscard]] RetainedLegacyAppleState& active_legacy_apple_state();
|
||||
void set_legacy_apple_state(
|
||||
#ifdef __IOS__
|
||||
GameViewController* ios_view,
|
||||
AppDelegate* ios_app
|
||||
#elif defined(__OSX__)
|
||||
View* osx_view,
|
||||
AppOSX* osx_app
|
||||
#endif
|
||||
);
|
||||
#endif
|
||||
|
||||
[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths();
|
||||
|
||||
@@ -99,24 +99,6 @@ void win32_save_window_state()
|
||||
namespace pp::platform::windows {
|
||||
namespace {
|
||||
|
||||
struct RetainedMainTaskQueue final {
|
||||
std::deque<std::packaged_task<void()>> tasklist;
|
||||
std::mutex task_mutex;
|
||||
};
|
||||
|
||||
[[nodiscard]] RetainedMainTaskQueue& retained_main_task_queue()
|
||||
{
|
||||
static RetainedMainTaskQueue queue;
|
||||
return queue;
|
||||
}
|
||||
|
||||
void enqueue_main_task(std::packaged_task<void()> task)
|
||||
{
|
||||
auto& queue = retained_main_task_queue();
|
||||
std::lock_guard<std::mutex> lock(queue.task_mutex);
|
||||
queue.tasklist.emplace_back(std::move(task));
|
||||
}
|
||||
|
||||
struct RetainedWin32AsyncRenderContextState final {
|
||||
HDC hdc{};
|
||||
HGLRC hrc{};
|
||||
@@ -189,23 +171,18 @@ void swap_async_render_context()
|
||||
|
||||
void enqueue_main_thread_task(std::packaged_task<void()> task)
|
||||
{
|
||||
enqueue_main_task(std::move(task));
|
||||
if (!App::I)
|
||||
{
|
||||
task();
|
||||
return;
|
||||
}
|
||||
App::I->runtime().main_thread_task(std::move(task));
|
||||
}
|
||||
|
||||
void drain_main_thread_tasks()
|
||||
{
|
||||
std::deque<std::packaged_task<void()>> working_list;
|
||||
{
|
||||
auto& queue = retained_main_task_queue();
|
||||
std::lock_guard<std::mutex> lock(queue.task_mutex);
|
||||
working_list = std::move(queue.tasklist);
|
||||
}
|
||||
|
||||
while (!working_list.empty())
|
||||
{
|
||||
working_list.front()();
|
||||
working_list.pop_front();
|
||||
}
|
||||
if (App::I)
|
||||
App::I->runtime().drain_main_thread_tasks();
|
||||
}
|
||||
} // namespace pp::platform::windows
|
||||
|
||||
|
||||
Reference in New Issue
Block a user