Split Linux platform target and move runtime/platform state
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10
src/app.h
10
src/app.h
@@ -155,16 +155,6 @@ public:
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int idle_ms = 100;
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pp::platform::PlatformServices* platform_services_ = nullptr;
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#if defined(__IOS__) && defined(__OBJC__)
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GameViewController* ios_view;
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AppDelegate* ios_app;
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#elif defined(__OSX__) && defined(__OBJC__)
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View* osx_view;
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AppOSX* osx_app;
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#elif __LINUX__ || __WEB__
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GLFWwindow* glfw_window;
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#endif
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#ifdef __ANDROID__
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struct android_app* and_app;
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struct engine* and_engine;
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