Split Linux platform target and move runtime/platform state
This commit is contained in:
@@ -242,8 +242,7 @@ add_library(pp_platform_api STATIC
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src/platform_api/platform_policy.cpp
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src/platform_api/platform_policy.h
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src/platform_api/platform_services.cpp
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src/platform_api/platform_services.h
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${PP_PLATFORM_LINUX_SOURCES})
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src/platform_api/platform_services.h)
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target_include_directories(pp_platform_api
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/src")
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@@ -265,6 +264,18 @@ target_link_libraries(pp_platform_apple
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PRIVATE
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pp_project_warnings)
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add_library(pp_platform_linux STATIC
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${PP_PLATFORM_LINUX_SOURCES})
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target_include_directories(pp_platform_linux
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(pp_platform_linux
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PUBLIC
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pp_platform_api
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pp_project_options
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PRIVATE
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pp_project_warnings)
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add_library(pp_app_core STATIC
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src/app_core/about_menu.h
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src/app_core/app_dialog.h
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@@ -565,6 +576,9 @@ if(PP_BUILD_APP)
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pp_platform_api
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pp_renderer_api
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pp_project_warnings)
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target_link_libraries(pp_legacy_app
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PUBLIC
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pp_platform_linux)
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if(TARGET pp_renderer_gl)
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target_link_libraries(pp_legacy_app PRIVATE pp_renderer_gl)
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endif()
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@@ -7,6 +7,7 @@
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#include "app.h"
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#include "keymap.h"
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#include "main.h"
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#include "platform_legacy/legacy_platform_state.h"
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#include "settings.h"
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#include <CoreFoundation/CoreFoundation.h>
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#include <Cocoa/Cocoa.h>
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@@ -533,7 +534,7 @@ NSString* keyCodeToString(NSUInteger keyCode, NSUInteger mods)
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view = [[View alloc] initWithFrame:r];
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controller = [[Controller alloc] initWithWindow:window];
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App::I->osx_view = view;
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pp::platform::legacy::set_legacy_apple_state(view, nullptr);
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float z = (float)window.backingScaleFactor;
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App::I->zoom = Settings::value_or<Serializer::Float>("ui-scale", (z > 0.f) ? z : 1.f);
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@@ -625,7 +626,7 @@ int main(int argc, const char * argv[])
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return 0;
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AppOSX* app = [AppOSX sharedApplication];
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App::I->osx_app = app;
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pp::platform::legacy::set_legacy_apple_state(nullptr, app);
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[app run];
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return 0;
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@@ -10,6 +10,7 @@
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#import "GameViewController.h"
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#import <OpenGLES/ES3/glext.h>
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#include "app.h"
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#include "platform_legacy/legacy_platform_state.h"
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#include "settings.h"
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#import "objc_utils.h"
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#import <MobileCoreServices/MobileCoreServices.h>
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@@ -569,8 +570,9 @@ bool is_tap = true;
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[super viewDidLoad];
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input_enabled = NO;
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App::I = new App;
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App::I->ios_view = self;
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App::I->ios_app = (AppDelegate*)[[UIApplication sharedApplication] delegate];
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pp::platform::legacy::set_legacy_apple_state(
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self,
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(AppDelegate*)[[UIApplication sharedApplication] delegate]);
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App::I->initLog();
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//self.preferredFramesPerSecond = 60;
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@@ -1,7 +1,7 @@
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# Build And Platform Inventory
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Status: live
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Last updated: 2026-06-05
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Last updated: 2026-06-17
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This inventory records the known build surfaces during the CMake migration.
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Keep it updated as platform paths move to shared CMake targets.
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@@ -17,7 +17,7 @@ Keep it updated as platform paths move to shared CMake targets.
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| Android standard | `android/android/build.gradle`, `android/android/CMakeLists.txt` | Retained native library target `native-lib`; CMake 3.10/C++23 baseline now links the standard arm64 package path with modern component/service sources and the generated `nanort` overlay helper |
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| Android Quest | `android/quest/build.gradle`, `android/quest/CMakeLists.txt` | OVR SDK imported libraries; CMake 3.10/C++23 baseline and current Yoga source list configure with the shared Android package compatibility helper |
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| Android Focus/Wave | `android/focus/build.gradle`, `android/focus/CMakeLists.txt` | Wave SDK imported libraries; CMake 3.10/C++23 baseline and current Yoga source list configure with the shared Android package compatibility helper |
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| Linux | `linux/CMakeLists.txt` | Retained app target now uses CMake 3.10 and target-level C++23 while package/root target migration remains open |
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| Linux | `linux/CMakeLists.txt` | Retained app target now uses CMake 3.10 and target-level C++23 while package/root target migration remains open; the modern root CMake path now splits Linux helper code into `pp_platform_linux` instead of leaving it inside `pp_platform_api` |
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| WebGL/Emscripten | `webgl/CMakeLists.txt` | Retained WebGL app target now uses CMake 3.10 and target-level C++23 with retained WebGL2/Emscripten link flags |
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## Existing Version Generation
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@@ -92,6 +92,18 @@ Current hotspot files:
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Latest slice:
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- `pp_platform_api` no longer compiles
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`src/platform_linux/linux_platform_services.*`; Linux concrete platform code
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now lives in `pp_platform_linux`, which `pp_legacy_app` and
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`pp_platform_api_tests` link where needed.
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- Win32 main-thread queued task ownership now lives in `AppRuntime` instead of
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`src/platform_windows/windows_platform_services.cpp`, which removes another
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runtime queue from retained platform-local static state and leaves the
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Windows shell as a thin forwarder.
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- The `platform_legacy`-mirrored Apple and GLFW handle cluster no longer lives
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on `App`; retained Apple/GLFW platform state is now seeded explicitly from
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the iOS, macOS, Linux, and WebGL entrypoints through
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`src/platform_legacy/legacy_platform_state.*`.
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- `pp_platform_api` no longer compiles
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`src/platform_apple/apple_platform_services.*`; Apple concrete platform
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code now lives in the new `pp_platform_apple` target, and
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@@ -187,8 +199,8 @@ Latest slice:
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Current architecture mismatches that must be treated as real blockers:
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- `pp_platform_api` no longer compiles Apple implementation files, but it
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still owns concrete Linux platform sources instead of only platform-neutral
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policy and interface code.
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still owns too much concrete platform implementation instead of only
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platform-neutral policy and interface code.
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- `src/platform_apple/apple_platform_services.cpp` no longer reaches `App::I`
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directly, and Linux FPS title reporting now uses an injected callback, but
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retained Apple bridging in `platform_legacy` and other platform/app coupling
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@@ -203,7 +215,9 @@ Current architecture mismatches that must be treated as real blockers:
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the retained GLFW window hooks, Apple handle snapshots, and fallback
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storage-path return now also using local retained-state helpers instead of
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direct method-body reads, while Windows VR session snapshot state now also
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lives behind platform-owned helpers instead of on `App`.
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lives behind platform-owned helpers instead of on `App`, and the
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`platform_legacy`-mirrored Apple/GLFW handle cluster is now seeded
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explicitly from platform entrypoints instead of being copied out of `App`.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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@@ -41,8 +41,8 @@ Completed, blocked, and superseded task history moved to
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`src/node_stroke_preview.cpp`, `src/app.cpp`, `src/app_dialogs.cpp`, and the
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extracted canvas/platform containment files.
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- The platform boundary is not finished:
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- `pp_platform_api` no longer compiles Apple implementation files, but it
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still compiles concrete Linux platform sources
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- `pp_platform_api` no longer compiles Apple or Linux implementation files,
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but broader concrete platform ownership is still not fully separated
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- `platform_apple` no longer reaches `App::I` directly, and Linux FPS title
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reporting now uses an injected callback, but retained Apple bridging and
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broader platform-to-app singleton reach are still open in
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@@ -770,6 +770,9 @@ Current slice:
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- the remaining Windows app shell in `main(...)` now also routes through
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`run_main_application(...)` in `src/platform_windows/windows_runtime_shell.*`,
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which reduces `src/main.cpp` to a minimal `main`/`WinMain` wrapper
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- the retained Win32 main-thread task queue now also lives in `AppRuntime`
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instead of `src/platform_windows/windows_platform_services.cpp`, which
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removes another runtime queue from retained platform-local static state
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- prepared-file background work now runs through an `AppRuntime`-owned worker
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queue instead of a retained static worker in `src/app_events.cpp`
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- canvas async import/export/save/open background work now also runs through an
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@@ -1077,8 +1080,13 @@ Current slice:
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- Apple concrete platform code now lives in the new `pp_platform_apple`
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target, and `panopainter_app` plus `pp_platform_api_tests` now link that
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concrete target where needed.
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- The dependency direction is cleaner for Apple, but the same split is still
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incomplete for Linux and the broader concrete platform family.
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- `pp_platform_api` now also stops compiling
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`src/platform_linux/linux_platform_services.*`.
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- Linux concrete platform code now lives in the new `pp_platform_linux`
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target, and `pp_legacy_app` plus `pp_platform_api_tests` now link that
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concrete target where needed.
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- The dependency direction is cleaner for Apple and Linux, but the broader
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concrete platform family is still being separated.
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Write scope:
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- `CMakeLists.txt`
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@@ -1093,8 +1101,8 @@ Read scope:
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Done when:
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- `pp_platform_api` contains only platform-neutral interfaces, policies, and
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shared helpers.
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- Apple implementation files are built by a concrete platform target instead of
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the API target.
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- Apple and Linux implementation files are built by concrete platform targets
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instead of the API target.
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- The dependency direction is obvious from CMake without reading debt notes.
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Mini-model packet:
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@@ -1145,6 +1153,10 @@ Current slice:
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snapshots without direct `App::I` reads in the touched paths
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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- the `platform_legacy`-mirrored Apple/GLFW handle cluster is now seeded
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explicitly from the iOS, macOS, Linux, and WebGL entrypoints through
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`src/platform_legacy/legacy_platform_state.*` instead of being copied out
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of `App`
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- The remaining Win32 shell wrappers for close, async lock/swap,
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stylus/FPS updates, VR start/stop, window-state save, and the
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window-handle accessor now live in
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@@ -1188,8 +1200,12 @@ Current slice:
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`read_platform_vr_session_snapshot()` in
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`src/platform_windows/windows_platform_services.*`, with app-side reads now
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routed through `App::vr_session_snapshot()`.
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- `App` still owns other platform-facing handles and retained legacy platform
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state is not fully removed, so this remains a live ownership task.
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- The `platform_legacy`-mirrored Apple/GLFW handle cluster also no longer
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lives on `App`; retained Apple/GLFW platform state is now seeded explicitly
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from the iOS, macOS, Linux, and WebGL entrypoints through
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`src/platform_legacy/legacy_platform_state.*`.
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- `App` still owns Android-native handles plus broader retained legacy
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platform state, so this remains a live ownership task.
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Write scope:
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- `src/platform_legacy/legacy_platform_services.*`
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@@ -3,6 +3,7 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <app.h>
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#include <platform_legacy/legacy_platform_state.h>
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#include <libgen.h>
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#include <pwd.h>
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#include <unistd.h>
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@@ -41,7 +42,9 @@ void linux_update_fps(int frames)
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{
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static char title_fps[512];
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sprintf(title_fps, "PanoPainter - %d fps", frames);
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glfwSetWindowTitle(app.glfw_window, title_fps);
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auto* const window = pp::platform::legacy::active_legacy_glfw_window_state().window;
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if (window)
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glfwSetWindowTitle(window, title_fps);
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}
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void error_log(int code, const char * s)
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@@ -90,9 +93,9 @@ int main(int argc, char** args)
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});
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});
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glfwSetWindowCloseCallback(wnd, [](GLFWwindow* wnd){
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app.ui_task([] {
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app.ui_task([wnd] {
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if (!app.request_close())
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glfwSetWindowShouldClose(app.glfw_window, GLFW_FALSE);
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glfwSetWindowShouldClose(wnd, GLFW_FALSE);
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});
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});
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glfwSetWindowRefreshCallback(wnd, [](GLFWwindow* wnd){
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@@ -116,11 +119,11 @@ int main(int argc, char** args)
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umask(0);
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App::I = &app;
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pp::platform::legacy::set_legacy_glfw_window(wnd);
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app.initLog();
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app.create();
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app.width = 800;
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app.height = 600;
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app.glfw_window = wnd;
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app.render_thread_start();
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app.ui_thread_start();
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10
src/app.h
10
src/app.h
@@ -155,16 +155,6 @@ public:
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int idle_ms = 100;
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pp::platform::PlatformServices* platform_services_ = nullptr;
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#if defined(__IOS__) && defined(__OBJC__)
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GameViewController* ios_view;
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AppDelegate* ios_app;
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#elif defined(__OSX__) && defined(__OBJC__)
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View* osx_view;
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AppOSX* osx_app;
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#elif __LINUX__ || __WEB__
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GLFWwindow* glfw_window;
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#endif
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#ifdef __ANDROID__
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struct android_app* and_app;
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struct engine* and_engine;
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@@ -15,6 +15,7 @@
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#ifdef _WIN32
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#include "platform_windows/windows_platform_services.h"
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#endif
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#include "platform_legacy/legacy_platform_state.h"
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#include "platform_legacy/legacy_platform_services.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -65,10 +66,11 @@ void App::set_platform_services(pp::platform::PlatformServices* services) noexce
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if (services)
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{
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pp::platform::linux_desktop::set_fps_title_callback([this](std::string title) {
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if (!glfw_window)
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auto* const window = pp::platform::legacy::active_legacy_glfw_window_state().window;
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if (!window)
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return;
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glfwSetWindowTitle(glfw_window, title.c_str());
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glfwSetWindowTitle(window, title.c_str());
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});
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}
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else
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@@ -63,6 +63,27 @@ void AppRuntime::canvas_async_task(std::function<void()> task)
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canvas_async_cv_.notify_one();
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}
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void AppRuntime::main_thread_task(std::packaged_task<void()> task)
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{
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std::lock_guard<std::mutex> lock(main_thread_task_mutex_);
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main_thread_tasklist_.push_back(std::move(task));
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}
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void AppRuntime::drain_main_thread_tasks()
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{
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std::deque<std::packaged_task<void()>> tasklist;
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{
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std::lock_guard<std::mutex> lock(main_thread_task_mutex_);
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tasklist = std::move(main_thread_tasklist_);
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}
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while (!tasklist.empty())
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{
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tasklist.front()();
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tasklist.pop_front();
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}
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}
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void AppRuntime::prepared_file_worker_main(std::stop_token stop_token)
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{
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for (;;)
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@@ -46,6 +46,8 @@ public:
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void notify_ui_worker() noexcept;
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void prepared_file_task(std::function<void()> task);
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void canvas_async_task(std::function<void()> task);
|
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void main_thread_task(std::packaged_task<void()> task);
|
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void drain_main_thread_tasks();
|
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|
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void render_thread_tick(App& app);
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void render_thread_main(App& app, std::stop_token stop_token);
|
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@@ -221,6 +223,9 @@ private:
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std::jthread canvas_async_worker_;
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bool canvas_async_running_ = true;
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|
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std::deque<std::packaged_task<void()>> main_thread_tasklist_;
|
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std::mutex main_thread_task_mutex_;
|
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|
||||
std::deque<AppTask> render_tasklist_;
|
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std::mutex render_task_mutex_;
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std::condition_variable render_cv_;
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@@ -19,20 +19,7 @@ struct RetainedLegacyStoragePaths final {
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#if defined(__LINUX__) || defined(__WEB__)
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[[nodiscard]] RetainedLegacyGlfwWindowState& active_legacy_glfw_window_state()
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{
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static RetainedLegacyGlfwWindowState state = [] {
|
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RetainedLegacyGlfwWindowState retained;
|
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retained.window = App::I->glfw_window;
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retained.hooks.acquire_render_context = [window = retained.window] {
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glfwMakeContextCurrent(window);
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};
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retained.hooks.present_render_context = [window = retained.window] {
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glfwSwapBuffers(window);
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};
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retained.hooks.request_app_close = [window = retained.window] {
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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};
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return retained;
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}();
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static RetainedLegacyGlfwWindowState state;
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return state;
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}
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@@ -40,24 +27,53 @@ struct RetainedLegacyStoragePaths final {
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{
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return active_legacy_glfw_window_state().hooks;
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}
|
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|
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void set_legacy_glfw_window(GLFWwindow* window)
|
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{
|
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auto& retained = active_legacy_glfw_window_state();
|
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retained.window = window;
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retained.hooks.acquire_render_context = [window] {
|
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glfwMakeContextCurrent(window);
|
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};
|
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retained.hooks.present_render_context = [window] {
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glfwSwapBuffers(window);
|
||||
};
|
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retained.hooks.request_app_close = [window] {
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
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};
|
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}
|
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#endif
|
||||
|
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#if defined(__IOS__) || defined(__OSX__)
|
||||
[[nodiscard]] RetainedLegacyAppleState& active_legacy_apple_state()
|
||||
{
|
||||
static RetainedLegacyAppleState state = [] {
|
||||
RetainedLegacyAppleState retained;
|
||||
#ifdef __IOS__
|
||||
retained.ios_view = App::I->ios_view;
|
||||
retained.ios_app = App::I->ios_app;
|
||||
#elif defined(__OSX__)
|
||||
retained.osx_view = App::I->osx_view;
|
||||
retained.osx_app = App::I->osx_app;
|
||||
#endif
|
||||
return retained;
|
||||
}();
|
||||
static RetainedLegacyAppleState state;
|
||||
return state;
|
||||
}
|
||||
|
||||
void set_legacy_apple_state(
|
||||
#ifdef __IOS__
|
||||
GameViewController* ios_view,
|
||||
AppDelegate* ios_app
|
||||
#elif defined(__OSX__)
|
||||
View* osx_view,
|
||||
AppOSX* osx_app
|
||||
#endif
|
||||
)
|
||||
{
|
||||
auto& retained = active_legacy_apple_state();
|
||||
#ifdef __IOS__
|
||||
if (ios_view)
|
||||
retained.ios_view = ios_view;
|
||||
if (ios_app)
|
||||
retained.ios_app = ios_app;
|
||||
#elif defined(__OSX__)
|
||||
if (osx_view)
|
||||
retained.osx_view = osx_view;
|
||||
if (osx_app)
|
||||
retained.osx_app = osx_app;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths()
|
||||
|
||||
@@ -32,6 +32,7 @@ struct RetainedLegacyGlfwWindowState final {
|
||||
|
||||
[[nodiscard]] RetainedLegacyGlfwWindowState& active_legacy_glfw_window_state();
|
||||
[[nodiscard]] RetainedLegacyGlfwWindowHooks& active_legacy_glfw_window_hooks();
|
||||
void set_legacy_glfw_window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(__IOS__) || defined(__OSX__)
|
||||
@@ -46,6 +47,15 @@ struct RetainedLegacyAppleState final {
|
||||
};
|
||||
|
||||
[[nodiscard]] RetainedLegacyAppleState& active_legacy_apple_state();
|
||||
void set_legacy_apple_state(
|
||||
#ifdef __IOS__
|
||||
GameViewController* ios_view,
|
||||
AppDelegate* ios_app
|
||||
#elif defined(__OSX__)
|
||||
View* osx_view,
|
||||
AppOSX* osx_app
|
||||
#endif
|
||||
);
|
||||
#endif
|
||||
|
||||
[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths();
|
||||
|
||||
@@ -99,24 +99,6 @@ void win32_save_window_state()
|
||||
namespace pp::platform::windows {
|
||||
namespace {
|
||||
|
||||
struct RetainedMainTaskQueue final {
|
||||
std::deque<std::packaged_task<void()>> tasklist;
|
||||
std::mutex task_mutex;
|
||||
};
|
||||
|
||||
[[nodiscard]] RetainedMainTaskQueue& retained_main_task_queue()
|
||||
{
|
||||
static RetainedMainTaskQueue queue;
|
||||
return queue;
|
||||
}
|
||||
|
||||
void enqueue_main_task(std::packaged_task<void()> task)
|
||||
{
|
||||
auto& queue = retained_main_task_queue();
|
||||
std::lock_guard<std::mutex> lock(queue.task_mutex);
|
||||
queue.tasklist.emplace_back(std::move(task));
|
||||
}
|
||||
|
||||
struct RetainedWin32AsyncRenderContextState final {
|
||||
HDC hdc{};
|
||||
HGLRC hrc{};
|
||||
@@ -189,23 +171,18 @@ void swap_async_render_context()
|
||||
|
||||
void enqueue_main_thread_task(std::packaged_task<void()> task)
|
||||
{
|
||||
enqueue_main_task(std::move(task));
|
||||
if (!App::I)
|
||||
{
|
||||
task();
|
||||
return;
|
||||
}
|
||||
App::I->runtime().main_thread_task(std::move(task));
|
||||
}
|
||||
|
||||
void drain_main_thread_tasks()
|
||||
{
|
||||
std::deque<std::packaged_task<void()>> working_list;
|
||||
{
|
||||
auto& queue = retained_main_task_queue();
|
||||
std::lock_guard<std::mutex> lock(queue.task_mutex);
|
||||
working_list = std::move(queue.tasklist);
|
||||
}
|
||||
|
||||
while (!working_list.empty())
|
||||
{
|
||||
working_list.front()();
|
||||
working_list.pop_front();
|
||||
}
|
||||
if (App::I)
|
||||
App::I->runtime().drain_main_thread_tasks();
|
||||
}
|
||||
} // namespace pp::platform::windows
|
||||
|
||||
|
||||
@@ -355,6 +355,9 @@ target_link_libraries(pp_platform_api_tests PRIVATE
|
||||
if(TARGET pp_platform_apple)
|
||||
target_link_libraries(pp_platform_api_tests PRIVATE pp_platform_apple)
|
||||
endif()
|
||||
if(TARGET pp_platform_linux)
|
||||
target_link_libraries(pp_platform_api_tests PRIVATE pp_platform_linux)
|
||||
endif()
|
||||
|
||||
add_test(NAME pp_platform_api_tests COMMAND pp_platform_api_tests)
|
||||
set_tests_properties(pp_platform_api_tests PROPERTIES
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <app.h>
|
||||
#include <platform_legacy/legacy_platform_state.h>
|
||||
#include <fstream>
|
||||
#include <keymap.h>
|
||||
|
||||
@@ -117,11 +118,11 @@ void CanvasOnWheel(float y)
|
||||
void StartApp()
|
||||
{
|
||||
App::I = &app;
|
||||
pp::platform::legacy::set_legacy_glfw_window(wnd);
|
||||
app.initLog();
|
||||
app.create();
|
||||
app.width = 1024;
|
||||
app.height = 768;
|
||||
app.glfw_window = wnd;
|
||||
|
||||
// app.render_thread_tick();
|
||||
// app.ui_thread_tick();
|
||||
@@ -240,9 +241,9 @@ int main()
|
||||
});
|
||||
});
|
||||
glfwSetWindowCloseCallback(wnd, [](GLFWwindow* wnd){
|
||||
app.ui_task([] {
|
||||
app.ui_task([wnd] {
|
||||
if (!app.request_close())
|
||||
glfwSetWindowShouldClose(app.glfw_window, GLFW_FALSE);
|
||||
glfwSetWindowShouldClose(wnd, GLFW_FALSE);
|
||||
});
|
||||
});
|
||||
glfwSetWindowRefreshCallback(wnd, [](GLFWwindow* wnd){
|
||||
|
||||
Reference in New Issue
Block a user