Split Linux platform target and move runtime/platform state

This commit is contained in:
2026-06-17 01:20:11 +02:00
parent 90a55b86fe
commit 3ce365fc15
16 changed files with 169 additions and 94 deletions

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@@ -242,8 +242,7 @@ add_library(pp_platform_api STATIC
src/platform_api/platform_policy.cpp
src/platform_api/platform_policy.h
src/platform_api/platform_services.cpp
src/platform_api/platform_services.h
${PP_PLATFORM_LINUX_SOURCES})
src/platform_api/platform_services.h)
target_include_directories(pp_platform_api
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/src")
@@ -265,6 +264,18 @@ target_link_libraries(pp_platform_apple
PRIVATE
pp_project_warnings)
add_library(pp_platform_linux STATIC
${PP_PLATFORM_LINUX_SOURCES})
target_include_directories(pp_platform_linux
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(pp_platform_linux
PUBLIC
pp_platform_api
pp_project_options
PRIVATE
pp_project_warnings)
add_library(pp_app_core STATIC
src/app_core/about_menu.h
src/app_core/app_dialog.h
@@ -565,6 +576,9 @@ if(PP_BUILD_APP)
pp_platform_api
pp_renderer_api
pp_project_warnings)
target_link_libraries(pp_legacy_app
PUBLIC
pp_platform_linux)
if(TARGET pp_renderer_gl)
target_link_libraries(pp_legacy_app PRIVATE pp_renderer_gl)
endif()

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@@ -7,6 +7,7 @@
#include "app.h"
#include "keymap.h"
#include "main.h"
#include "platform_legacy/legacy_platform_state.h"
#include "settings.h"
#include <CoreFoundation/CoreFoundation.h>
#include <Cocoa/Cocoa.h>
@@ -533,7 +534,7 @@ NSString* keyCodeToString(NSUInteger keyCode, NSUInteger mods)
view = [[View alloc] initWithFrame:r];
controller = [[Controller alloc] initWithWindow:window];
App::I->osx_view = view;
pp::platform::legacy::set_legacy_apple_state(view, nullptr);
float z = (float)window.backingScaleFactor;
App::I->zoom = Settings::value_or<Serializer::Float>("ui-scale", (z > 0.f) ? z : 1.f);
@@ -625,7 +626,7 @@ int main(int argc, const char * argv[])
return 0;
AppOSX* app = [AppOSX sharedApplication];
App::I->osx_app = app;
pp::platform::legacy::set_legacy_apple_state(nullptr, app);
[app run];
return 0;

View File

@@ -10,6 +10,7 @@
#import "GameViewController.h"
#import <OpenGLES/ES3/glext.h>
#include "app.h"
#include "platform_legacy/legacy_platform_state.h"
#include "settings.h"
#import "objc_utils.h"
#import <MobileCoreServices/MobileCoreServices.h>
@@ -569,8 +570,9 @@ bool is_tap = true;
[super viewDidLoad];
input_enabled = NO;
App::I = new App;
App::I->ios_view = self;
App::I->ios_app = (AppDelegate*)[[UIApplication sharedApplication] delegate];
pp::platform::legacy::set_legacy_apple_state(
self,
(AppDelegate*)[[UIApplication sharedApplication] delegate]);
App::I->initLog();
//self.preferredFramesPerSecond = 60;

View File

@@ -1,7 +1,7 @@
# Build And Platform Inventory
Status: live
Last updated: 2026-06-05
Last updated: 2026-06-17
This inventory records the known build surfaces during the CMake migration.
Keep it updated as platform paths move to shared CMake targets.
@@ -17,7 +17,7 @@ Keep it updated as platform paths move to shared CMake targets.
| Android standard | `android/android/build.gradle`, `android/android/CMakeLists.txt` | Retained native library target `native-lib`; CMake 3.10/C++23 baseline now links the standard arm64 package path with modern component/service sources and the generated `nanort` overlay helper |
| Android Quest | `android/quest/build.gradle`, `android/quest/CMakeLists.txt` | OVR SDK imported libraries; CMake 3.10/C++23 baseline and current Yoga source list configure with the shared Android package compatibility helper |
| Android Focus/Wave | `android/focus/build.gradle`, `android/focus/CMakeLists.txt` | Wave SDK imported libraries; CMake 3.10/C++23 baseline and current Yoga source list configure with the shared Android package compatibility helper |
| Linux | `linux/CMakeLists.txt` | Retained app target now uses CMake 3.10 and target-level C++23 while package/root target migration remains open |
| Linux | `linux/CMakeLists.txt` | Retained app target now uses CMake 3.10 and target-level C++23 while package/root target migration remains open; the modern root CMake path now splits Linux helper code into `pp_platform_linux` instead of leaving it inside `pp_platform_api` |
| WebGL/Emscripten | `webgl/CMakeLists.txt` | Retained WebGL app target now uses CMake 3.10 and target-level C++23 with retained WebGL2/Emscripten link flags |
## Existing Version Generation

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@@ -92,6 +92,18 @@ Current hotspot files:
Latest slice:
- `pp_platform_api` no longer compiles
`src/platform_linux/linux_platform_services.*`; Linux concrete platform code
now lives in `pp_platform_linux`, which `pp_legacy_app` and
`pp_platform_api_tests` link where needed.
- Win32 main-thread queued task ownership now lives in `AppRuntime` instead of
`src/platform_windows/windows_platform_services.cpp`, which removes another
runtime queue from retained platform-local static state and leaves the
Windows shell as a thin forwarder.
- The `platform_legacy`-mirrored Apple and GLFW handle cluster no longer lives
on `App`; retained Apple/GLFW platform state is now seeded explicitly from
the iOS, macOS, Linux, and WebGL entrypoints through
`src/platform_legacy/legacy_platform_state.*`.
- `pp_platform_api` no longer compiles
`src/platform_apple/apple_platform_services.*`; Apple concrete platform
code now lives in the new `pp_platform_apple` target, and
@@ -187,8 +199,8 @@ Latest slice:
Current architecture mismatches that must be treated as real blockers:
- `pp_platform_api` no longer compiles Apple implementation files, but it
still owns concrete Linux platform sources instead of only platform-neutral
policy and interface code.
still owns too much concrete platform implementation instead of only
platform-neutral policy and interface code.
- `src/platform_apple/apple_platform_services.cpp` no longer reaches `App::I`
directly, and Linux FPS title reporting now uses an injected callback, but
retained Apple bridging in `platform_legacy` and other platform/app coupling
@@ -203,7 +215,9 @@ Current architecture mismatches that must be treated as real blockers:
the retained GLFW window hooks, Apple handle snapshots, and fallback
storage-path return now also using local retained-state helpers instead of
direct method-body reads, while Windows VR session snapshot state now also
lives behind platform-owned helpers instead of on `App`.
lives behind platform-owned helpers instead of on `App`, and the
`platform_legacy`-mirrored Apple/GLFW handle cluster is now seeded
explicitly from platform entrypoints instead of being copied out of `App`.
- `src/platform_legacy/legacy_platform_services.*` is still part of the live
app shell.
- `pp_panopainter_ui` still depends on `pp_legacy_app`.

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@@ -41,8 +41,8 @@ Completed, blocked, and superseded task history moved to
`src/node_stroke_preview.cpp`, `src/app.cpp`, `src/app_dialogs.cpp`, and the
extracted canvas/platform containment files.
- The platform boundary is not finished:
- `pp_platform_api` no longer compiles Apple implementation files, but it
still compiles concrete Linux platform sources
- `pp_platform_api` no longer compiles Apple or Linux implementation files,
but broader concrete platform ownership is still not fully separated
- `platform_apple` no longer reaches `App::I` directly, and Linux FPS title
reporting now uses an injected callback, but retained Apple bridging and
broader platform-to-app singleton reach are still open in
@@ -770,6 +770,9 @@ Current slice:
- the remaining Windows app shell in `main(...)` now also routes through
`run_main_application(...)` in `src/platform_windows/windows_runtime_shell.*`,
which reduces `src/main.cpp` to a minimal `main`/`WinMain` wrapper
- the retained Win32 main-thread task queue now also lives in `AppRuntime`
instead of `src/platform_windows/windows_platform_services.cpp`, which
removes another runtime queue from retained platform-local static state
- prepared-file background work now runs through an `AppRuntime`-owned worker
queue instead of a retained static worker in `src/app_events.cpp`
- canvas async import/export/save/open background work now also runs through an
@@ -1077,8 +1080,13 @@ Current slice:
- Apple concrete platform code now lives in the new `pp_platform_apple`
target, and `panopainter_app` plus `pp_platform_api_tests` now link that
concrete target where needed.
- The dependency direction is cleaner for Apple, but the same split is still
incomplete for Linux and the broader concrete platform family.
- `pp_platform_api` now also stops compiling
`src/platform_linux/linux_platform_services.*`.
- Linux concrete platform code now lives in the new `pp_platform_linux`
target, and `pp_legacy_app` plus `pp_platform_api_tests` now link that
concrete target where needed.
- The dependency direction is cleaner for Apple and Linux, but the broader
concrete platform family is still being separated.
Write scope:
- `CMakeLists.txt`
@@ -1093,8 +1101,8 @@ Read scope:
Done when:
- `pp_platform_api` contains only platform-neutral interfaces, policies, and
shared helpers.
- Apple implementation files are built by a concrete platform target instead of
the API target.
- Apple and Linux implementation files are built by concrete platform targets
instead of the API target.
- The dependency direction is obvious from CMake without reading debt notes.
Mini-model packet:
@@ -1145,6 +1153,10 @@ Current slice:
snapshots without direct `App::I` reads in the touched paths
- retained Apple callback injection and broader `platform_legacy` singleton
reach are still open
- the `platform_legacy`-mirrored Apple/GLFW handle cluster is now seeded
explicitly from the iOS, macOS, Linux, and WebGL entrypoints through
`src/platform_legacy/legacy_platform_state.*` instead of being copied out
of `App`
- The remaining Win32 shell wrappers for close, async lock/swap,
stylus/FPS updates, VR start/stop, window-state save, and the
window-handle accessor now live in
@@ -1188,8 +1200,12 @@ Current slice:
`read_platform_vr_session_snapshot()` in
`src/platform_windows/windows_platform_services.*`, with app-side reads now
routed through `App::vr_session_snapshot()`.
- `App` still owns other platform-facing handles and retained legacy platform
state is not fully removed, so this remains a live ownership task.
- The `platform_legacy`-mirrored Apple/GLFW handle cluster also no longer
lives on `App`; retained Apple/GLFW platform state is now seeded explicitly
from the iOS, macOS, Linux, and WebGL entrypoints through
`src/platform_legacy/legacy_platform_state.*`.
- `App` still owns Android-native handles plus broader retained legacy
platform state, so this remains a live ownership task.
Write scope:
- `src/platform_legacy/legacy_platform_services.*`

View File

@@ -3,6 +3,7 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <app.h>
#include <platform_legacy/legacy_platform_state.h>
#include <libgen.h>
#include <pwd.h>
#include <unistd.h>
@@ -41,7 +42,9 @@ void linux_update_fps(int frames)
{
static char title_fps[512];
sprintf(title_fps, "PanoPainter - %d fps", frames);
glfwSetWindowTitle(app.glfw_window, title_fps);
auto* const window = pp::platform::legacy::active_legacy_glfw_window_state().window;
if (window)
glfwSetWindowTitle(window, title_fps);
}
void error_log(int code, const char * s)
@@ -90,9 +93,9 @@ int main(int argc, char** args)
});
});
glfwSetWindowCloseCallback(wnd, [](GLFWwindow* wnd){
app.ui_task([] {
app.ui_task([wnd] {
if (!app.request_close())
glfwSetWindowShouldClose(app.glfw_window, GLFW_FALSE);
glfwSetWindowShouldClose(wnd, GLFW_FALSE);
});
});
glfwSetWindowRefreshCallback(wnd, [](GLFWwindow* wnd){
@@ -116,11 +119,11 @@ int main(int argc, char** args)
umask(0);
App::I = &app;
pp::platform::legacy::set_legacy_glfw_window(wnd);
app.initLog();
app.create();
app.width = 800;
app.height = 600;
app.glfw_window = wnd;
app.render_thread_start();
app.ui_thread_start();

View File

@@ -155,16 +155,6 @@ public:
int idle_ms = 100;
pp::platform::PlatformServices* platform_services_ = nullptr;
#if defined(__IOS__) && defined(__OBJC__)
GameViewController* ios_view;
AppDelegate* ios_app;
#elif defined(__OSX__) && defined(__OBJC__)
View* osx_view;
AppOSX* osx_app;
#elif __LINUX__ || __WEB__
GLFWwindow* glfw_window;
#endif
#ifdef __ANDROID__
struct android_app* and_app;
struct engine* and_engine;

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@@ -15,6 +15,7 @@
#ifdef _WIN32
#include "platform_windows/windows_platform_services.h"
#endif
#include "platform_legacy/legacy_platform_state.h"
#include "platform_legacy/legacy_platform_services.h"
#include "renderer_gl/opengl_capabilities.h"
@@ -65,10 +66,11 @@ void App::set_platform_services(pp::platform::PlatformServices* services) noexce
if (services)
{
pp::platform::linux_desktop::set_fps_title_callback([this](std::string title) {
if (!glfw_window)
auto* const window = pp::platform::legacy::active_legacy_glfw_window_state().window;
if (!window)
return;
glfwSetWindowTitle(glfw_window, title.c_str());
glfwSetWindowTitle(window, title.c_str());
});
}
else

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@@ -63,6 +63,27 @@ void AppRuntime::canvas_async_task(std::function<void()> task)
canvas_async_cv_.notify_one();
}
void AppRuntime::main_thread_task(std::packaged_task<void()> task)
{
std::lock_guard<std::mutex> lock(main_thread_task_mutex_);
main_thread_tasklist_.push_back(std::move(task));
}
void AppRuntime::drain_main_thread_tasks()
{
std::deque<std::packaged_task<void()>> tasklist;
{
std::lock_guard<std::mutex> lock(main_thread_task_mutex_);
tasklist = std::move(main_thread_tasklist_);
}
while (!tasklist.empty())
{
tasklist.front()();
tasklist.pop_front();
}
}
void AppRuntime::prepared_file_worker_main(std::stop_token stop_token)
{
for (;;)

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@@ -46,6 +46,8 @@ public:
void notify_ui_worker() noexcept;
void prepared_file_task(std::function<void()> task);
void canvas_async_task(std::function<void()> task);
void main_thread_task(std::packaged_task<void()> task);
void drain_main_thread_tasks();
void render_thread_tick(App& app);
void render_thread_main(App& app, std::stop_token stop_token);
@@ -221,6 +223,9 @@ private:
std::jthread canvas_async_worker_;
bool canvas_async_running_ = true;
std::deque<std::packaged_task<void()>> main_thread_tasklist_;
std::mutex main_thread_task_mutex_;
std::deque<AppTask> render_tasklist_;
std::mutex render_task_mutex_;
std::condition_variable render_cv_;

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@@ -19,20 +19,7 @@ struct RetainedLegacyStoragePaths final {
#if defined(__LINUX__) || defined(__WEB__)
[[nodiscard]] RetainedLegacyGlfwWindowState& active_legacy_glfw_window_state()
{
static RetainedLegacyGlfwWindowState state = [] {
RetainedLegacyGlfwWindowState retained;
retained.window = App::I->glfw_window;
retained.hooks.acquire_render_context = [window = retained.window] {
glfwMakeContextCurrent(window);
};
retained.hooks.present_render_context = [window = retained.window] {
glfwSwapBuffers(window);
};
retained.hooks.request_app_close = [window = retained.window] {
glfwSetWindowShouldClose(window, GLFW_TRUE);
};
return retained;
}();
static RetainedLegacyGlfwWindowState state;
return state;
}
@@ -40,24 +27,53 @@ struct RetainedLegacyStoragePaths final {
{
return active_legacy_glfw_window_state().hooks;
}
void set_legacy_glfw_window(GLFWwindow* window)
{
auto& retained = active_legacy_glfw_window_state();
retained.window = window;
retained.hooks.acquire_render_context = [window] {
glfwMakeContextCurrent(window);
};
retained.hooks.present_render_context = [window] {
glfwSwapBuffers(window);
};
retained.hooks.request_app_close = [window] {
glfwSetWindowShouldClose(window, GLFW_TRUE);
};
}
#endif
#if defined(__IOS__) || defined(__OSX__)
[[nodiscard]] RetainedLegacyAppleState& active_legacy_apple_state()
{
static RetainedLegacyAppleState state = [] {
RetainedLegacyAppleState retained;
#ifdef __IOS__
retained.ios_view = App::I->ios_view;
retained.ios_app = App::I->ios_app;
#elif defined(__OSX__)
retained.osx_view = App::I->osx_view;
retained.osx_app = App::I->osx_app;
#endif
return retained;
}();
static RetainedLegacyAppleState state;
return state;
}
void set_legacy_apple_state(
#ifdef __IOS__
GameViewController* ios_view,
AppDelegate* ios_app
#elif defined(__OSX__)
View* osx_view,
AppOSX* osx_app
#endif
)
{
auto& retained = active_legacy_apple_state();
#ifdef __IOS__
if (ios_view)
retained.ios_view = ios_view;
if (ios_app)
retained.ios_app = ios_app;
#elif defined(__OSX__)
if (osx_view)
retained.osx_view = osx_view;
if (osx_app)
retained.osx_app = osx_app;
#endif
}
#endif
[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths()

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@@ -32,6 +32,7 @@ struct RetainedLegacyGlfwWindowState final {
[[nodiscard]] RetainedLegacyGlfwWindowState& active_legacy_glfw_window_state();
[[nodiscard]] RetainedLegacyGlfwWindowHooks& active_legacy_glfw_window_hooks();
void set_legacy_glfw_window(GLFWwindow* window);
#endif
#if defined(__IOS__) || defined(__OSX__)
@@ -46,6 +47,15 @@ struct RetainedLegacyAppleState final {
};
[[nodiscard]] RetainedLegacyAppleState& active_legacy_apple_state();
void set_legacy_apple_state(
#ifdef __IOS__
GameViewController* ios_view,
AppDelegate* ios_app
#elif defined(__OSX__)
View* osx_view,
AppOSX* osx_app
#endif
);
#endif
[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths();

View File

@@ -99,24 +99,6 @@ void win32_save_window_state()
namespace pp::platform::windows {
namespace {
struct RetainedMainTaskQueue final {
std::deque<std::packaged_task<void()>> tasklist;
std::mutex task_mutex;
};
[[nodiscard]] RetainedMainTaskQueue& retained_main_task_queue()
{
static RetainedMainTaskQueue queue;
return queue;
}
void enqueue_main_task(std::packaged_task<void()> task)
{
auto& queue = retained_main_task_queue();
std::lock_guard<std::mutex> lock(queue.task_mutex);
queue.tasklist.emplace_back(std::move(task));
}
struct RetainedWin32AsyncRenderContextState final {
HDC hdc{};
HGLRC hrc{};
@@ -189,23 +171,18 @@ void swap_async_render_context()
void enqueue_main_thread_task(std::packaged_task<void()> task)
{
enqueue_main_task(std::move(task));
if (!App::I)
{
task();
return;
}
App::I->runtime().main_thread_task(std::move(task));
}
void drain_main_thread_tasks()
{
std::deque<std::packaged_task<void()>> working_list;
{
auto& queue = retained_main_task_queue();
std::lock_guard<std::mutex> lock(queue.task_mutex);
working_list = std::move(queue.tasklist);
}
while (!working_list.empty())
{
working_list.front()();
working_list.pop_front();
}
if (App::I)
App::I->runtime().drain_main_thread_tasks();
}
} // namespace pp::platform::windows

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@@ -355,6 +355,9 @@ target_link_libraries(pp_platform_api_tests PRIVATE
if(TARGET pp_platform_apple)
target_link_libraries(pp_platform_api_tests PRIVATE pp_platform_apple)
endif()
if(TARGET pp_platform_linux)
target_link_libraries(pp_platform_api_tests PRIVATE pp_platform_linux)
endif()
add_test(NAME pp_platform_api_tests COMMAND pp_platform_api_tests)
set_tests_properties(pp_platform_api_tests PROPERTIES

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@@ -5,6 +5,7 @@
#include <thread>
#include <chrono>
#include <app.h>
#include <platform_legacy/legacy_platform_state.h>
#include <fstream>
#include <keymap.h>
@@ -117,11 +118,11 @@ void CanvasOnWheel(float y)
void StartApp()
{
App::I = &app;
pp::platform::legacy::set_legacy_glfw_window(wnd);
app.initLog();
app.create();
app.width = 1024;
app.height = 768;
app.glfw_window = wnd;
// app.render_thread_tick();
// app.ui_thread_tick();
@@ -240,9 +241,9 @@ int main()
});
});
glfwSetWindowCloseCallback(wnd, [](GLFWwindow* wnd){
app.ui_task([] {
app.ui_task([wnd] {
if (!app.request_close())
glfwSetWindowShouldClose(app.glfw_window, GLFW_FALSE);
glfwSetWindowShouldClose(wnd, GLFW_FALSE);
});
});
glfwSetWindowRefreshCallback(wnd, [](GLFWwindow* wnd){