Route VR render state through renderer GL
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@@ -531,6 +531,10 @@ the live OpenGL call sequence.
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VR UI framebuffer viewport and scissor-test setup now also consumes those
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`pp_renderer_gl` contracts, keeping desktop and VR UI rendering aligned while
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the retained OpenVR app path is split incrementally.
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VR draw blend/depth state transitions and depth-buffer clears now use generic
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tested `pp_renderer_gl` capability and clear dispatch contracts, reducing
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direct OpenGL execution in the retained VR app path without changing state
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restore behavior.
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Windows RenderDoc frame capture hooks now also dispatch through
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`PlatformServices`, keeping capture integration in the platform service while
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leaving non-Windows adapters as no-ops.
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