Move prepared-file work into app runtime

This commit is contained in:
2026-06-16 08:24:19 +02:00
parent 640ebc4be4
commit 3e4eb89499
9 changed files with 162 additions and 110 deletions

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@@ -18,6 +18,22 @@ agent or engineer to remove them without reconstructing context from chat.
## Reductions
- 2026-06-16: `DEBT-0003` was narrowed again. Prepared-file background work
now runs through an `AppRuntime`-owned queue/worker in
`src/app_runtime.h/.cpp`, and `src/app_events.cpp` no longer defines a
retained static prepared-file worker; broader app task ownership and canvas
async worker ownership remain.
- 2026-06-16: `DEBT-0037` was narrowed again. `App::rec_loop()` in
`src/app.cpp` now routes its worker-iteration pointer lookup plus
`plan_recording_worker_iteration(...)` setup through a local helper instead
of carrying that setup inline; retained recording loop control, readback call
sites, and MP4 execution remain.
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` current-mode draw
callback setup now routes through
`make_legacy_canvas_draw_merge_current_modes_draw(...)` in
`src/legacy_canvas_draw_merge_services.h` instead of keeping that callback
loop inline in `NodeCanvas::draw()`; broader canvas draw orchestration and
retained GL resource ownership remain.
- 2026-06-16: `DEBT-0037` was narrowed again. `App::rec_loop()` in
`src/app.cpp` now routes its coherent frame encode/update chunk through a
local helper instead of carrying dirty-stroke clearing, equirect PBO

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@@ -117,8 +117,8 @@ Current architecture mismatches that must be treated as real blockers:
checkerboard background setup now route through retained draw-merge helpers,
with the cache-to-screen checkerboard-plane callback setup also reduced and
the merged-path per-plane merged-texture draw plus the smoothing-mask face
shader/draw pass plus heightmap callback setup now routed through the same
retained helper family.
shader/draw pass plus heightmap and current-mode callback setup now routed
through the same retained helper family.
- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
rather than thin composition/binding surfaces.
- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
@@ -134,10 +134,11 @@ Current architecture mismatches that must be treated as real blockers:
coordination flags now use `std::atomic` instead of unsynchronized globals,
while the main Win32 entrypoint now groups window/GL/task/VR state behind a
retained local state object instead of separate process-wide globals, the
prepared-file and canvas async workers now sit behind named retained local
worker-state helpers instead of bare static accessors, and `App::rec_loop()`
has a smaller local encode/update shell even though the retained recording
loop still owns the worker-side readback flow.
canvas async worker now sits behind a named retained local worker-state
helper instead of a bare static accessor, the prepared-file worker now lives
under `AppRuntime` instead of a retained static app-events worker, and
`App::rec_loop()` has a smaller local iteration/encode shell even though the
retained recording loop still owns the worker-side readback flow.
- Modern C++23 usage exists in extracted components, especially `std::span`,
explicit result/status objects, and a few concepts, but the live app still
does not consistently express ownership, thread affinity, or renderer

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@@ -146,6 +146,9 @@ Current slice:
- `NodeCanvas` heightmap draw callback setup now also routes through
`make_legacy_canvas_draw_merge_heightmap_draw(...)`, but the node still owns
current-mode traversal and broader post-draw orchestration.
- `NodeCanvas` current-mode draw callback setup now also routes through
`make_legacy_canvas_draw_merge_current_modes_draw(...)`, but grid-mode
traversal and broader post-draw orchestration are still inline.
- `NodeCanvas` smoothing-mask face shader setup plus per-face draw execution
now also route through
`execute_legacy_canvas_draw_merge_smask_faces(...)`, but the node still owns
@@ -347,6 +350,8 @@ Current slice:
- `main.cpp` Win32 window handles, GL task/mutex state, splash-dialog state,
stylus timers, and VR worker state now sit behind one retained local state
object instead of separate file-scope globals
- prepared-file background work now runs through an `AppRuntime`-owned worker
queue instead of a retained static worker in `src/app_events.cpp`
- retained `App` composition, task call sites, and platform/runtime entrypoint
coupling are still not fully reduced behind the runtime contract
@@ -404,12 +409,16 @@ Current slice:
- `src/app_events.cpp` prepared-file worker ownership and `src/canvas.cpp`
async import/export/save/open worker ownership now also sit behind named
retained local worker-state helpers instead of bare static worker accessors
- the prepared-file worker has now moved again into `AppRuntime`, removing the
retained static worker from `src/app_events.cpp`; the broader canvas async
worker still remains local because that slice is wider
- preview background rendering, recording, and the retained
`NodePanelGrid::bake_uvs()` worker now also use `std::jthread`, but their
retained loop/control flow is still open
- `App::rec_loop()` now routes its frame encode/update chunk through a local
helper, and `App::update()` no longer carries the dead update mutex residue,
but retained recording loop control and readback ownership are still open
helper, its iteration-context setup now also routes through a local helper,
and `App::update()` no longer carries the dead update mutex residue, but
retained recording loop control and readback ownership are still open
Write scope:
- `src/canvas.cpp`

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@@ -643,6 +643,29 @@ void App::rec_export(std::string path)
namespace
{
template <typename CanvasDocument>
struct RecordingWorkerIterationContext
{
Canvas* legacy_canvas = nullptr;
CanvasDocument* canvas_document = nullptr;
CanvasEncoder* encoder = nullptr;
pp::app::RecordingWorkerIterationPlan plan{};
};
template <typename CanvasDocument>
RecordingWorkerIterationContext<CanvasDocument> make_recording_worker_iteration_context(App& app)
{
RecordingWorkerIterationContext<CanvasDocument> context;
context.legacy_canvas = Canvas::I;
context.canvas_document = app.canvas ? app.canvas->m_canvas.get() : nullptr;
context.encoder = context.legacy_canvas ? context.legacy_canvas->m_encoder.get() : nullptr;
context.plan = pp::app::plan_recording_worker_iteration(
app.rec_running,
context.encoder != nullptr,
context.legacy_canvas != nullptr && context.canvas_document != nullptr);
return context;
}
template <typename CanvasDocument>
void encode_recording_frame(
App& app,
@@ -676,18 +699,12 @@ void App::rec_loop()
{
std::unique_lock<std::mutex> lock(rec_mutex);
rec_cv.wait(lock/*, [this] { return !(rec_frames.empty() && rec_running); }*/);
auto* legacy_canvas = Canvas::I;
auto* canvas_document = canvas ? canvas->m_canvas.get() : nullptr;
auto* encoder = legacy_canvas ? legacy_canvas->m_encoder.get() : nullptr;
const auto plan = pp::app::plan_recording_worker_iteration(
rec_running,
encoder != nullptr,
legacy_canvas != nullptr && canvas_document != nullptr);
if (!plan.continue_running)
const auto iteration = make_recording_worker_iteration_context<CanvasDocument>(*this);
if (!iteration.plan.continue_running)
break;
if (plan.encode_frame && legacy_canvas && canvas_document && encoder)
encode_recording_frame(*this, plan, legacy_canvas, canvas_document, encoder);
if (iteration.plan.encode_frame && iteration.legacy_canvas && iteration.canvas_document && iteration.encoder)
encode_recording_frame(*this, iteration.plan, iteration.legacy_canvas, iteration.canvas_document, iteration.encoder);
}
}

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@@ -6,12 +6,7 @@
#include "app_core/document_sharing.h"
#include "platform_api/platform_services.h"
#include <condition_variable>
#include <deque>
#include <functional>
#include <mutex>
#include <stop_token>
#include <thread>
#ifdef __LINUX__
#include <GLFW/glfw3.h>
@@ -22,88 +17,6 @@
namespace {
class LegacyPreparedFileWorker final {
public:
LegacyPreparedFileWorker()
: worker_([this](std::stop_token stop_token) {
run(stop_token);
})
{
}
~LegacyPreparedFileWorker()
{
shutdown();
}
void post(std::function<void()> task)
{
{
std::lock_guard<std::mutex> lock(mutex_);
if (stopping_)
return;
tasks_.push_back(std::move(task));
}
cv_.notify_one();
}
private:
void shutdown()
{
{
std::lock_guard<std::mutex> lock(mutex_);
stopping_ = true;
}
cv_.notify_all();
}
void run(std::stop_token stop_token)
{
for (;;) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mutex_);
cv_.wait(lock, [&] {
return stopping_ || stop_token.stop_requested() || !tasks_.empty();
});
if ((stopping_ || stop_token.stop_requested()) && tasks_.empty())
break;
task = std::move(tasks_.front());
tasks_.pop_front();
}
if (task) {
try {
task();
} catch (...) {
LOG("prepared file worker task failed");
}
}
}
}
std::mutex mutex_;
std::condition_variable cv_;
std::deque<std::function<void()>> tasks_;
bool stopping_ = false;
std::jthread worker_;
};
struct RetainedPreparedFileWorkerState final {
void post(std::function<void()> task)
{
worker.post(std::move(task));
}
LegacyPreparedFileWorker worker;
};
RetainedPreparedFileWorkerState& retained_prepared_file_worker_state()
{
static RetainedPreparedFileWorkerState state;
return state;
}
[[nodiscard]] GLint rgba8_internal_format() noexcept
{
return static_cast<GLint>(pp::renderer::gl::rgba8_internal_format());
@@ -293,7 +206,7 @@ void App::pick_file_save(const std::string& type, const std::string& default_nam
LOG("App::pick_file_save %s", target.path.c_str());
if (target.write_on_background_thread) {
auto* app = this;
retained_prepared_file_worker_state().post([
runtime_.prepared_file_task([
app,
writer = std::move(writer),
callback = std::move(callback),

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@@ -3,6 +3,19 @@
#include "app.h"
AppRuntime::AppRuntime()
: prepared_file_worker_([this](std::stop_token stop_token)
{
prepared_file_worker_main(stop_token);
})
{
}
AppRuntime::~AppRuntime()
{
prepared_file_worker_stop();
}
bool AppRuntime::is_render_thread() const noexcept
{
return std::this_thread::get_id() == render_thread_id_;
@@ -23,6 +36,62 @@ void AppRuntime::notify_ui_worker() noexcept
ui_cv_.notify_all();
}
void AppRuntime::prepared_file_task(std::function<void()> task)
{
{
std::lock_guard<std::mutex> lock(prepared_file_task_mutex_);
if (!prepared_file_running_)
return;
prepared_file_tasklist_.push_back(std::move(task));
}
prepared_file_cv_.notify_one();
}
void AppRuntime::prepared_file_worker_main(std::stop_token stop_token)
{
for (;;)
{
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(prepared_file_task_mutex_);
prepared_file_cv_.wait(lock, [this, &stop_token]
{
return stop_token.stop_requested() || !prepared_file_running_ || !prepared_file_tasklist_.empty();
});
if ((stop_token.stop_requested() || !prepared_file_running_) && prepared_file_tasklist_.empty())
break;
task = std::move(prepared_file_tasklist_.front());
prepared_file_tasklist_.pop_front();
}
if (task)
{
try
{
task();
}
catch (...)
{
LOG("prepared file worker task failed");
}
}
}
}
void AppRuntime::prepared_file_worker_stop()
{
{
std::lock_guard<std::mutex> lock(prepared_file_task_mutex_);
prepared_file_running_ = false;
}
prepared_file_cv_.notify_all();
if (prepared_file_worker_.joinable())
{
prepared_file_worker_.request_stop();
prepared_file_worker_.join();
}
}
void AppRuntime::render_thread_tick(App& app)
{
static uint32_t count = 0;

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@@ -34,6 +34,9 @@ struct AppTask : public std::packaged_task<void()>
class AppRuntime
{
public:
AppRuntime();
~AppRuntime();
[[nodiscard]] bool is_render_thread() const noexcept;
[[nodiscard]] bool is_ui_thread() const noexcept;
[[nodiscard]] bool request_redraw() const noexcept { return request_redraw_; }
@@ -41,6 +44,7 @@ public:
void notify_render_worker() noexcept;
void notify_ui_worker() noexcept;
void prepared_file_task(std::function<void()> task);
void render_thread_tick(App& app);
void render_thread_main(App& app, std::stop_token stop_token);
@@ -199,6 +203,15 @@ public:
}
private:
void prepared_file_worker_main(std::stop_token stop_token);
void prepared_file_worker_stop();
std::deque<std::function<void()>> prepared_file_tasklist_;
std::mutex prepared_file_task_mutex_;
std::condition_variable prepared_file_cv_;
std::jthread prepared_file_worker_;
bool prepared_file_running_ = true;
std::deque<AppTask> render_tasklist_;
std::mutex render_task_mutex_;
std::condition_variable render_cv_;

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@@ -250,6 +250,19 @@ template <typename GridT>
};
}
template <typename ModesT>
[[nodiscard]] inline auto make_legacy_canvas_draw_merge_current_modes_draw(
ModesT* modes,
const glm::mat4& ortho_proj,
const glm::mat4& proj,
const glm::mat4& camera)
{
return [modes, ortho_proj, proj, camera] {
for (auto& mode : *modes)
mode->on_Draw(ortho_proj, proj, camera);
};
}
struct LegacyCanvasDrawMergeSmaskFacesExecution {
std::function<void()> set_active_texture_unit;
std::function<void()> enable_blend;

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@@ -770,10 +770,11 @@ void NodeCanvas::draw()
mode->on_Draw(ortho_proj, proj, camera);
},
.draw_heightmap = pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid, proj, camera),
.draw_current_modes = [&] {
for (auto& mode : *m_canvas->m_mode)
mode->on_Draw(ortho_proj, proj, camera);
},
.draw_current_modes = pp::panopainter::make_legacy_canvas_draw_merge_current_modes_draw(
m_canvas->m_mode,
ortho_proj,
proj,
camera),
});
if (m_density != 1.f)