implement motion controllers and vr drawing with brush preview
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@@ -189,8 +189,8 @@ public:
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void layer_add(std::string name);
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void layer_order(int idx, int pos);
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void layer_merge(int source_idx, int dest_idx);
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void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
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void stroke_update(glm::vec2 point, float pressure);
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void stroke_start(glm::vec3 point, float pressure, const ui::Brush& brush);
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void stroke_update(glm::vec3 point, float pressure);
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void stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz);
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void stroke_draw();
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void stroke_end();
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