Share retained stroke preview binding helpers
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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview` live-pass
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sampler binding, dual/main pass texture binding, checkerboard/background
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capture wrapping, and final preview copy-back now route through shared local
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helpers; mixer state execution and per-sample GL ordering remain retained in
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the preview node.
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview` dual-pass and
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main-pass frame-loop execution plus full-frame copy-back now route through
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shared local helpers; checkerboard/background capture ordering, texture-unit
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@@ -3107,6 +3107,10 @@ Results:
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full-frame copy-back now share one local retained helper surface, while
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checkerboard/background capture ordering, texture-unit binding, mixer
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ownership, and final composite semantics remain in the preview node.
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- `NodeStrokePreview` live-pass sampler binding, dual/main pass texture
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binding, checkerboard/background capture wrapping, and final preview
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copy-back now share named local helpers, while mixer state execution and
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per-sample GL ordering remain in the preview node.
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- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
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shares the retained stroke execution helper callback surface, while shader
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setup, pad color selection, framebuffer ownership, and final OpenGL draw
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` live-pass sampler
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binding, dual/main pass texture binding, checkerboard/background capture
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wrapping, and final preview copy-back now route through named local helpers;
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mixer state execution and per-sample GL ordering remain local to the preview
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node. Next slice should target the remaining mixer-pass state/copy ordering
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or sample-pass destination callback wrapping without reopening the landed
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preview live-pass or final-composite helpers.
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` dual-pass and
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main-pass frame-loop execution plus full-frame copy-back now route through
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shared local helpers; checkerboard/background capture ordering, texture-unit
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