Extract Canvas draw_merge layer texture helper
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@@ -1518,19 +1518,28 @@ void Canvas::draw_merge(bool draw_checkerboard, std::array<bool, 6> faces /*= SI
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}
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else
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{
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m_cam_fov < 20.f ? m_sampler_nearest.bind(0) : m_sampler.bind(0);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
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pp::panopainter::execute_legacy_canvas_draw_merge_layer_texture(
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pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
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.mvp = ortho,
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.texture_slot = 0,
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.alpha = m_layers[layer_index]->m_opacity,
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.highlight = m_layers[layer_index]->m_hightlight,
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},
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pp::panopainter::LegacyCanvasDrawMergeLayerTextureExecution {
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.bind_sampler = [&] {
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m_cam_fov < 20.f ? m_sampler_nearest.bind(0) : m_sampler.bind(0);
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},
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.bind_layer_texture = [&] {
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set_active_texture_unit(0);
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m_layers[layer_index]->rtt(plane_index).bindTexture();
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},
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.draw = [&] {
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m_plane.draw_fill();
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},
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.unbind_layer_texture = [&] {
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m_layers[layer_index]->rtt(plane_index).unbindTexture();
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},
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});
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set_active_texture_unit(0);
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m_layers[layer_index]->rtt(plane_index).bindTexture();
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m_plane.draw_fill();
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m_layers[layer_index]->rtt(plane_index).unbindTexture();
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}
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if (use_blend)
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@@ -80,6 +80,13 @@ struct LegacyCanvasDrawMergeLayerBlendExecution {
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std::function<void()> unbind_merge_texture;
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};
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struct LegacyCanvasDrawMergeLayerTextureExecution {
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std::function<void()> bind_sampler;
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std::function<void()> bind_layer_texture;
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std::function<void()> draw;
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std::function<void()> unbind_layer_texture;
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};
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struct LegacyCanvasDrawMergeFinalPlaneCompositeUniforms {
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LegacyCanvasDrawMergeCheckerboardUniforms checkerboard;
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LegacyCanvasDrawMergeTextureUniforms texture;
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@@ -273,6 +280,17 @@ inline void execute_legacy_canvas_draw_merge_layer_blend(
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execution.unbind_merge_texture();
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}
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inline void execute_legacy_canvas_draw_merge_layer_texture(
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const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
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const LegacyCanvasDrawMergeLayerTextureExecution& execution)
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{
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execution.bind_sampler();
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setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms);
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execution.bind_layer_texture();
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execution.draw();
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execution.unbind_layer_texture();
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}
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inline void execute_legacy_canvas_draw_merge_final_plane_composite(
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const LegacyCanvasDrawMergeFinalPlaneCompositeUniforms& uniforms,
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const LegacyCanvasDrawMergeFinalPlaneCompositeExecution& execution)
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