fix android main loop, scale font texture

This commit is contained in:
2019-08-11 21:30:05 +02:00
parent 596e8760fa
commit 40e01ba1db
3 changed files with 4 additions and 3 deletions

View File

@@ -1110,7 +1110,7 @@ void android_main(struct android_app* state) {
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
bool used = false;
int timeout = g_engine.display != EGL_NO_DISPLAY ? 0 : -1;
int timeout = -1;//g_engine.display != EGL_NO_DISPLAY ? 0 : -1;
while (!used && (ident=ALooper_pollOnce(timeout, NULL, &events,
(void**)&source)) != ALOOPER_POLL_ERROR) {