add brush preset panel

This commit is contained in:
2017-10-03 14:35:30 +01:00
parent db55a055fd
commit 41e52b7757
7 changed files with 191 additions and 7 deletions

View File

@@ -2,6 +2,8 @@
#include "node.h"
#include "node_button_custom.h"
#include "node_image.h"
#include "node_stroke_preview.h"
#include "brush.h"
class NodeButtonBrush : public NodeButtonCustom
{
@@ -32,3 +34,38 @@ public:
int get_brush_id(int index) const;
void select_brush(int brush_id);
};
// -----------------------------------------------------------------------
class NodeBrushPresetItem : public NodeButtonCustom
{
public:
int m_brushID;
ui::Brush m_brush;
std::string high_path;
uint16_t high_id;
bool m_selected = false;
NodeStrokePreview* m_preview;
NodeImage* m_thumb;
virtual Node* clone_instantiate() const override;
virtual void init() override;
virtual void draw() override;
};
class NodePanelBrushPreset : public Node
{
std::vector<NodeBrushPresetItem*> m_brushes;
NodeButtonBrush* m_current = nullptr;
Node* m_container;
public:
std::function<void(Node* target, int id)> on_brush_changed;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void handle_click(Node* target);
std::vector<std::string> FindAllBrushes(const std::string& folder);
uint16_t get_texture_id(int index) const;
ui::Brush get_brush(int index) const;
int get_brush_id(int index) const;
void select_brush(int brush_id);
};