add brush preset panel
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@@ -2,6 +2,8 @@
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#include "node.h"
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#include "node_button_custom.h"
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#include "node_image.h"
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#include "node_stroke_preview.h"
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#include "brush.h"
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class NodeButtonBrush : public NodeButtonCustom
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{
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@@ -32,3 +34,38 @@ public:
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int get_brush_id(int index) const;
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void select_brush(int brush_id);
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};
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// -----------------------------------------------------------------------
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class NodeBrushPresetItem : public NodeButtonCustom
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{
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public:
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int m_brushID;
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ui::Brush m_brush;
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std::string high_path;
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uint16_t high_id;
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bool m_selected = false;
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NodeStrokePreview* m_preview;
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NodeImage* m_thumb;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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virtual void draw() override;
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};
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class NodePanelBrushPreset : public Node
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{
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std::vector<NodeBrushPresetItem*> m_brushes;
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NodeButtonBrush* m_current = nullptr;
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Node* m_container;
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public:
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std::function<void(Node* target, int id)> on_brush_changed;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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void handle_click(Node* target);
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std::vector<std::string> FindAllBrushes(const std::string& folder);
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uint16_t get_texture_id(int index) const;
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ui::Brush get_brush(int index) const;
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int get_brush_id(int index) const;
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void select_brush(int brush_id);
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};
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