ABR tip dynamics (aka jitter)

This commit is contained in:
2019-02-24 11:03:47 +01:00
parent 3d02c7a5eb
commit 420e0a8c2a
2 changed files with 46 additions and 10 deletions

View File

@@ -403,16 +403,16 @@ void App::init()
LOG("GL vendor: %s", glGetString(GL_VENDOR));
LOG("GL renderer: %s", glGetString(GL_RENDERER));
GLint n_exts;
glGetIntegerv(GL_NUM_EXTENSIONS, &n_exts);
for (int i = 0; i < n_exts; i++)
{
std::string ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
//if (ext.find("debug") != std::string::npos)
{
LOG("%s", glGetStringi(GL_EXTENSIONS, i));
}
}
//GLint n_exts;
//glGetIntegerv(GL_NUM_EXTENSIONS, &n_exts);
//for (int i = 0; i < n_exts; i++)
//{
// std::string ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
// //if (ext.find("debug") != std::string::npos)
// {
// LOG("%s", glGetStringi(GL_EXTENSIONS, i));
// }
//}
LOG("Screen Resolution: %dx%d", (int)width, (int)height);