Extract OpenGL shader uniform catalog

This commit is contained in:
2026-06-01 18:06:14 +02:00
parent bdcd44b340
commit 4212387b70
6 changed files with 172 additions and 59 deletions

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@@ -133,7 +133,9 @@ Known local toolchain state:
framebuffer status naming used by `RTT` diagnostics. It also validates
Shape index-type and fill/stroke primitive-mode mapping used by the legacy
mesh draw path, plus the PanoPainter shader attribute binding catalog used
by legacy `Shader` creation.
by legacy `Shader` creation. It also owns the PanoPainter shader uniform
catalog and legacy hash mapping used by `Shader` active-uniform discovery and
the uniform uniqueness check.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.