Extract OpenGL shader uniform catalog
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@@ -395,8 +395,10 @@ format mapping for `Texture2D` image uploads and framebuffer status naming for
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extension, upload-format, framebuffer diagnostic, and mesh draw-mode
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interpretation to that backend library. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. The existing renderer classes are not yet fully behind the
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renderer interfaces.
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`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
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mapping, and the legacy uniform uniqueness check now delegate to
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`pp_renderer_gl` as well. The existing renderer classes are not yet fully
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behind the renderer interfaces.
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Implementation tasks:
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@@ -641,7 +643,9 @@ Results:
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mode mapping. Shader attribute binding catalog validation covers the current
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`pos`, `uvs`, `uvs2`, `col`, and `nor` bindings and rejects empty, unnamed,
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null-name, and duplicate-name catalogs while preserving legacy shared
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locations.
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locations. Shader uniform catalog validation covers the 43 legacy uniform
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names used by `Shader`, preserves the legacy hash ids, and rejects empty,
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unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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validation target.
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- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
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