Extract OpenGL shader uniform catalog

This commit is contained in:
2026-06-01 18:06:14 +02:00
parent bdcd44b340
commit 4212387b70
6 changed files with 172 additions and 59 deletions

View File

@@ -2,9 +2,23 @@
#include <array>
#include <cstring>
#include <string_view>
namespace pp::renderer::gl {
namespace {
constexpr std::uint16_t djb2_hash(std::string_view text) noexcept
{
std::uint16_t value = 5381U;
for (std::size_t i = text.size(); i > 0U; --i) {
value = static_cast<std::uint16_t>(text[i - 1U]) + static_cast<std::uint16_t>(33U * value);
}
return value;
}
}
std::span<const OpenGlAttributeBinding> panopainter_shader_attribute_bindings() noexcept
{
static constexpr std::array<OpenGlAttributeBinding, 5> bindings {
@@ -40,4 +54,90 @@ pp::foundation::Status validate_shader_attribute_bindings(
return pp::foundation::Status::success();
}
std::span<const OpenGlUniformName> panopainter_shader_uniform_names() noexcept
{
static constexpr std::array<OpenGlUniformName, 43> uniforms {
OpenGlUniformName { .name = "mvp", .id = djb2_hash("mvp") },
OpenGlUniformName { .name = "tex", .id = djb2_hash("tex") },
OpenGlUniformName { .name = "tex_alpha", .id = djb2_hash("tex_alpha") },
OpenGlUniformName { .name = "tex_fg", .id = djb2_hash("tex_fg") },
OpenGlUniformName { .name = "tex_bg", .id = djb2_hash("tex_bg") },
OpenGlUniformName { .name = "tex_mix", .id = djb2_hash("tex_mix") },
OpenGlUniformName { .name = "tex_mix_alpha", .id = djb2_hash("tex_mix_alpha") },
OpenGlUniformName { .name = "tex_mask", .id = djb2_hash("tex_mask") },
OpenGlUniformName { .name = "tex_dual", .id = djb2_hash("tex_dual") },
OpenGlUniformName { .name = "tex_stroke", .id = djb2_hash("tex_stroke") },
OpenGlUniformName { .name = "tex_pattern", .id = djb2_hash("tex_pattern") },
OpenGlUniformName { .name = "pattern_offset", .id = djb2_hash("pattern_offset") },
OpenGlUniformName { .name = "pattern_alpha", .id = djb2_hash("pattern_alpha") },
OpenGlUniformName { .name = "mix_alpha", .id = djb2_hash("mix_alpha") },
OpenGlUniformName { .name = "opacity", .id = djb2_hash("opacity") },
OpenGlUniformName { .name = "wet", .id = djb2_hash("wet") },
OpenGlUniformName { .name = "lock", .id = djb2_hash("lock") },
OpenGlUniformName { .name = "col", .id = djb2_hash("col") },
OpenGlUniformName { .name = "tof", .id = djb2_hash("tof") },
OpenGlUniformName { .name = "tsz", .id = djb2_hash("tsz") },
OpenGlUniformName { .name = "alpha", .id = djb2_hash("alpha") },
OpenGlUniformName { .name = "mask", .id = djb2_hash("mask") },
OpenGlUniformName { .name = "resolution", .id = djb2_hash("resolution") },
OpenGlUniformName { .name = "highlight", .id = djb2_hash("highlight") },
OpenGlUniformName { .name = "blend_mode", .id = djb2_hash("blend_mode") },
OpenGlUniformName { .name = "dual_blend_mode", .id = djb2_hash("dual_blend_mode") },
OpenGlUniformName { .name = "noise", .id = djb2_hash("noise") },
OpenGlUniformName { .name = "dir", .id = djb2_hash("dir") },
OpenGlUniformName { .name = "use_dual", .id = djb2_hash("use_dual") },
OpenGlUniformName { .name = "use_pattern", .id = djb2_hash("use_pattern") },
OpenGlUniformName { .name = "light_dir", .id = djb2_hash("light_dir") },
OpenGlUniformName { .name = "mode", .id = djb2_hash("mode") },
OpenGlUniformName { .name = "ambient", .id = djb2_hash("ambient") },
OpenGlUniformName { .name = "pattern_invert", .id = djb2_hash("pattern_invert") },
OpenGlUniformName { .name = "pattern_scale", .id = djb2_hash("pattern_scale") },
OpenGlUniformName { .name = "pattern_bright", .id = djb2_hash("pattern_bright") },
OpenGlUniformName { .name = "pattern_contr", .id = djb2_hash("pattern_contr") },
OpenGlUniformName { .name = "pattern_depth", .id = djb2_hash("pattern_depth") },
OpenGlUniformName { .name = "patt_blend_mode", .id = djb2_hash("patt_blend_mode") },
OpenGlUniformName { .name = "colorize", .id = djb2_hash("colorize") },
OpenGlUniformName { .name = "dual_alpha", .id = djb2_hash("dual_alpha") },
OpenGlUniformName { .name = "use_fragcoord", .id = djb2_hash("use_fragcoord") },
OpenGlUniformName { .name = "draw_outline", .id = djb2_hash("draw_outline") },
};
return uniforms;
}
std::uint16_t shader_uniform_id(std::string_view name) noexcept
{
return djb2_hash(name);
}
pp::foundation::Status validate_shader_uniform_names(
std::span<const OpenGlUniformName> uniforms) noexcept
{
if (uniforms.empty()) {
return pp::foundation::Status::invalid_argument("shader uniform catalog is empty");
}
for (std::size_t i = 0; i < uniforms.size(); ++i) {
if (uniforms[i].name == nullptr || uniforms[i].name[0] == '\0') {
return pp::foundation::Status::invalid_argument("shader uniform has no name");
}
if (uniforms[i].id != shader_uniform_id(uniforms[i].name)) {
return pp::foundation::Status::invalid_argument("shader uniform hash does not match its name");
}
for (std::size_t j = i + 1; j < uniforms.size(); ++j) {
if (uniforms[j].name != nullptr && std::strcmp(uniforms[i].name, uniforms[j].name) == 0) {
return pp::foundation::Status::invalid_argument("shader uniform name is duplicated");
}
if (uniforms[i].id == uniforms[j].id) {
return pp::foundation::Status::invalid_argument("shader uniform hash is duplicated");
}
}
}
return pp::foundation::Status::success();
}
}

View File

@@ -4,6 +4,7 @@
#include <cstdint>
#include <span>
#include <string_view>
namespace pp::renderer::gl {
@@ -12,8 +13,17 @@ struct OpenGlAttributeBinding {
std::uint32_t location = 0;
};
struct OpenGlUniformName {
const char* name = "";
std::uint16_t id = 0;
};
[[nodiscard]] std::span<const OpenGlAttributeBinding> panopainter_shader_attribute_bindings() noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_attribute_bindings(
std::span<const OpenGlAttributeBinding> bindings) noexcept;
[[nodiscard]] std::span<const OpenGlUniformName> panopainter_shader_uniform_names() noexcept;
[[nodiscard]] std::uint16_t shader_uniform_id(std::string_view name) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_uniform_names(
std::span<const OpenGlUniformName> uniforms) noexcept;
}

View File

@@ -262,7 +262,7 @@ bool Shader::create(const std::string& vertex, const std::string& fragment)
{
glGetActiveUniform(ps, (GLuint)i, bufSize, &length, &size, &type, name);
name[length] = 0;
kShaderUniform id = (kShaderUniform)const_hash(name);
kShaderUniform id = static_cast<kShaderUniform>(pp::renderer::gl::shader_uniform_id(name));
if (m_umap.find(id) != m_umap.end())
LOG("UNIFORM ALREADY DEFINED: %s", name);
m_umap[id] = glGetUniformLocation(ps, name);
@@ -422,58 +422,7 @@ void ShaderManager::invalidate()
bool check_uniform_uniqueness()
{
std::vector<uint16_t> v = {
const_hash("mvp"),
const_hash("tex"),
const_hash("tex_alpha"),
const_hash("tex_fg"),
const_hash("tex_bg"),
const_hash("tex_mix"),
const_hash("tex_mix_alpha"),
const_hash("tex_mask"),
const_hash("tex_dual"),
const_hash("tex_stroke"),
const_hash("tex_pattern"),
const_hash("pattern_offset"),
const_hash("pattern_alpha"),
const_hash("mix_alpha"),
const_hash("opacity"),
const_hash("wet"),
const_hash("lock"),
const_hash("col"),
const_hash("tof"),
const_hash("tsz"),
const_hash("alpha"),
const_hash("mask"),
const_hash("resolution"),
const_hash("highlight"),
const_hash("blend_mode"),
const_hash("dual_blend_mode"),
const_hash("noise"),
const_hash("dir"),
const_hash("use_dual"),
const_hash("use_pattern"),
const_hash("light_dir"),
const_hash("mode"),
const_hash("ambient"),
const_hash("pattern_invert"),
const_hash("pattern_scale"),
const_hash("pattern_bright"),
const_hash("pattern_contr"),
const_hash("pattern_depth"),
const_hash("patt_blend_mode"),
const_hash("colorize"),
const_hash("dual_alpha"),
const_hash("use_fragcoord"),
const_hash("draw_outline"),
};
std::sort(v.begin(), v.end());
int last = 0;
for (auto o : v)
{
if (o == last)
return false;
last = o;
}
return true;
return pp::renderer::gl::validate_shader_uniform_names(
pp::renderer::gl::panopainter_shader_uniform_names())
.ok();
}