Extract stroke dual pass boundary

This commit is contained in:
2026-06-13 16:49:31 +02:00
parent 3986bd3c70
commit 43bdc85c11
3 changed files with 99 additions and 52 deletions

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@@ -509,6 +509,12 @@ Done Checks:
Progress Notes:
- 2026-06-13: `Canvas::stroke_draw()` dual-brush replay now routes shader
setup, brush-tip texture binding, live-pass execution, and brush-tip
unbinding through `execute_legacy_canvas_stroke_dual_pass(...)`; the live
adapter still owns the concrete texture callbacks and face-frame replay.
Next slice should target another narrow `stroke_draw()` seam without
reopening landed pad or sample helpers.
- 2026-06-13: `Canvas::stroke_draw()` now routes the pad-stroke destination
texture dispatch through a local helper lambda, so the repeated bind/unbind
callback construction is centralized while the pad executor still owns the