remove glm swizzling for better debugability
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@@ -13,7 +13,7 @@ void NodeScroll::fix_scroll()
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auto pad = GetPadding();
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glm::vec2 padoff = { pad.y + pad.w, pad.x + pad.z };
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auto rect = get_children_rect();
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m_offset = glm::clamp(m_offset, -rect.zw() + m_clip_uncut.zw() - padoff, { 0, 0 });
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m_offset = glm::clamp(m_offset, - zw(rect) + zw(m_clip_uncut) - padoff, { 0, 0 });
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m_pos_offset_childred = m_offset;
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}
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