disable multithread on iOS
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@@ -1176,6 +1176,10 @@ void Canvas::clear_context()
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void Canvas::import_equirectangular(std::string file_path)
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{
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#if __IOS__
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import_equirectangular_thread(file_path);
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return;
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#endif
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std::thread t(&Canvas::import_equirectangular_thread, this, file_path);
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t.detach();
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}
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@@ -1249,6 +1253,12 @@ void Canvas::export_equirectangular(std::string file_path, std::function<void()>
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{
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if (App::I.check_license())
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{
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#if __IOS__
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export_equirectangular_thread(file_path);
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if (on_complete)
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on_complete();
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return;
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#endif
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std::thread t([=] {
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export_equirectangular_thread(file_path);
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if (on_complete)
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@@ -1553,6 +1563,12 @@ void Canvas::export_layers(std::string file_name, std::function<void()> on_compl
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{
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if (App::I.check_license())
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{
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#if __IOS__
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export_layers_thread(file_name);
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if (on_complete)
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on_complete();
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return;
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#endif
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std::thread t([=] {
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export_layers_thread(file_name);
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if (on_complete)
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@@ -1808,6 +1824,12 @@ void Canvas::project_save(std::function<void(bool)> on_complete)
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{
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if (App::I.check_license())
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{
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#if __IOS__
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bool ret = project_save_thread(App::I.doc_path);
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if (on_complete)
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on_complete(ret);
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return;
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#endif
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std::thread t([=] {
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bool ret = project_save_thread(App::I.doc_path);
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if (on_complete)
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@@ -1822,6 +1844,12 @@ void Canvas::project_save(std::string file_path, std::function<void(bool)> on_co
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LOG("saving %s", file_path.c_str());
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if (App::I.check_license())
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{
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#if __IOS__
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bool ret = project_save_thread(file_path);
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if (on_complete)
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on_complete(ret);
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return;
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#endif
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std::thread t([=] {
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bool ret = project_save_thread(file_path);
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if (on_complete)
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@@ -2018,6 +2046,12 @@ bool Canvas::project_save_thread(std::string file_path)
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void Canvas::project_open(std::string file_path, std::function<void(bool)> on_complete)
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{
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#if __IOS__
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bool ret = project_open_thread(file_path);
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if (on_complete)
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on_complete(ret);
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return;
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#endif
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std::thread t([=] {
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bool result = project_open_thread(file_path);
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if (on_complete)
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@@ -477,6 +477,10 @@ void NodeStrokePreview::draw_stroke()
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{
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if (m_size.x == 0 || m_size.y == 0)
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return;
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#if __IOS__
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draw_stroke_immediate();
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return;
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#endif
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s_queue.mutex.lock();
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if (!s_running)
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{
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