Route stroke commit composite through service
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@@ -1350,11 +1350,12 @@ OpenGL stroke execution service seam. Live stroke `kShader::Stroke` binding,
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setup, blend, pattern, and per-sample uniform writes now pass through
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`legacy_canvas_stroke_shader_services.h`. Live draw-merge and preview final
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stroke composite `kShader::CompDraw` setup now pass through
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`legacy_canvas_stroke_composite_services.h`. Stroke padding and commit dilate
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`kShader::StrokePad`/`kShader::StrokeDilate` setup now pass through
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`legacy_canvas_stroke_edge_services.h`, leaving RTT/texture ownership,
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dirty-box policy, checkerboard/commit composite shaders, quad expansion, and
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retained callback execution under `DEBT-0036`.
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`legacy_canvas_stroke_composite_services.h`, and `Canvas::stroke_commit` now
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reuses that same composite service for commit-time final stroke compositing.
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Stroke padding and commit dilate `kShader::StrokePad`/`kShader::StrokeDilate`
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setup now pass through `legacy_canvas_stroke_edge_services.h`, leaving
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RTT/texture ownership, dirty-box policy, checkerboard/non-stroke composite
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shaders, quad expansion, and retained callback execution under `DEBT-0036`.
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It also owns renderer API texture-format to
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OpenGL internal/pixel/component token mapping, including depth-stencil formats,
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for future backend texture objects. `Texture2D` 2D texture binding, upload,
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