Move canvas mode GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:00:53 +02:00
parent 4a7eff24bf
commit 466c1d0cc0
3 changed files with 72 additions and 32 deletions

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@@ -202,6 +202,9 @@ Known local toolchain state:
Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
depth clear masks, active texture units, and fallback 2D texture unbind
targets while retaining the existing VR SDK/platform bridge shape.
Canvas mode overlay, mask, and transform paths also consume backend-owned
blend/depth state, active texture units, 2D texture copy targets, and RGBA8
readback format tokens.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.