Move canvas mode GL mappings to renderer gl
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@@ -202,6 +202,9 @@ Known local toolchain state:
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Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
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depth clear masks, active texture units, and fallback 2D texture unbind
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targets while retaining the existing VR SDK/platform bridge shape.
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state, active texture units, 2D texture copy targets, and RGBA8
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readback format tokens.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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