Move canvas mode GL mappings to renderer gl
This commit is contained in:
@@ -746,6 +746,9 @@ Results:
|
||||
depth clears, active texture units, and fallback 2D texture unbinds through
|
||||
the renderer GL backend mapping; platform VR SDK bridges remain isolated for
|
||||
later platform-shell extraction.
|
||||
- Canvas mode overlay, mask, and transform paths now route generic OpenGL
|
||||
blend/depth state, active texture units, 2D copy targets, and RGBA8
|
||||
readback formats through the renderer GL backend mapping.
|
||||
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
|
||||
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
|
||||
library conflict from retained vendor binaries.
|
||||
|
||||
Reference in New Issue
Block a user