fix scroll node, improve animation panel

This commit is contained in:
2019-10-18 22:53:17 +02:00
parent 266573e9b4
commit 467e83b69e
8 changed files with 176 additions and 67 deletions

View File

@@ -538,13 +538,15 @@ bool App::update_ui_observer(Node *n)
float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
glm::vec2 off_p(pl, pt);
glm::vec2 off_s(pr, pb);
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p };
glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p + parent_offset };
box = rect_intersection(box, pclip);
p = p->m_parent;
}
//auto box = n->m_clip;
//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
if (box.z <= 0.f || box.w <= 0.f)
glm::vec2 parent_offset = n->m_parent ? n->m_parent->m_pos_offset_childred : glm::vec2(0.f);
if (box.z <= parent_offset.x || box.w <= parent_offset.y)
{
if (n->m_on_screen)
{