fix scroll node, improve animation panel
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@@ -4,14 +4,14 @@
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class NodeScroll : public NodeBorder
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{
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bool m_dragging = false;
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float m_scroll_dir = 1.f;
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float m_drag_dir = 1.f;
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glm::vec2 m_drag_start = glm::vec2(0);
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glm::vec2 m_offset_start = glm::vec2(0);
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glm::vec2 m_offset = glm::vec2(0);
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glm::vec2 m_mask = glm::vec2(1, 0);
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glm::vec2 m_mask = glm::vec2(0, 1);
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glm::vec4 m_scrollbar_color = { .3, .3, .3, 1 };
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public:
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NodeScroll();
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enum class kScrollDirection : uint8_t { Vertical, Horizontal } m_direction;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual kEventResult handle_event(Event* e) override;
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