Move shape buffer mapping to renderer gl

This commit is contained in:
2026-06-02 06:47:29 +02:00
parent 0d2a1bd0ae
commit 47eb1ec0b2
6 changed files with 131 additions and 53 deletions

View File

@@ -144,9 +144,10 @@ Known local toolchain state:
status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
clear color/depth masks and color-write-mask query tokens. `RTT` no longer
spells GL enum names directly. It also
validates Shape index-type and fill/stroke primitive-mode mapping used by the
legacy mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
mapping used by `TextureCube`.
validates Shape index-type, fill/stroke primitive-mode, buffer target, static
upload usage, and vertex attribute component/normalization mapping used by
the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
texture-target mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`. The PanoPainter
shader attribute binding catalog used by legacy `Shader` creation also lives