Move shape buffer mapping to renderer gl

This commit is contained in:
2026-06-02 06:47:29 +02:00
parent 0d2a1bd0ae
commit 47eb1ec0b2
6 changed files with 131 additions and 53 deletions

View File

@@ -405,8 +405,10 @@ used by `RTT::create` and framebuffer bind/restore paths, also live in
`pp_renderer_gl`. RTT clear color/depth masks and color-write-mask query tokens
also live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
Mesh index-type and primitive-mode
decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
OpenGL texture-target mapping used by `TextureCube` also live in
decisions used by legacy `Shape` drawing, plus Shape buffer targets, static
upload usage, and vertex attribute component/normalization tokens, also live
in `pp_renderer_gl`. The PanoPainter cube-face to
OpenGL texture-target mapping used by `TextureCube` also lives in
`pp_renderer_gl`. The legacy app delegates extension, upload-format,
framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
2D/cube texture setup, mesh draw-mode, and cube-face texture-target