implement pen and erase as strategy pattern introducing the CanvasMode classes
This commit is contained in:
@@ -445,7 +445,7 @@ void App::initLayout()
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};
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layers->on_layer_change = [this](Node*, int old_idx, int new_idx) {
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canvas->m_canvas->m_current_layer_idx = new_idx;
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canvas->m_canvas->m_current_layer_idx = canvas->m_canvas->m_order[new_idx];
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};
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layers->on_layer_order = [this](Node*, int old_idx, int new_idx) {
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@@ -453,7 +453,7 @@ void App::initLayout()
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};
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layers->on_layer_opacity_changed = [this](Node*, int idx, float value) {
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canvas->m_canvas->m_layers[idx].m_opacity = value;
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canvas->m_canvas->m_layers[canvas->m_canvas->m_order[idx]].m_opacity = value;
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};
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layers->on_layer_visibility_changed = [this](Node*, int idx, bool visible) {
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@@ -472,10 +472,10 @@ void App::initLayout()
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layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
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layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
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layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
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Canvas::I->m_state = Canvas::kPenState::Draw;
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Canvas::set_mode(Canvas::kCanvasMode::Draw);
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};
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layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_hlight);
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Canvas::I->m_state = Canvas::kPenState::Draw;
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Canvas::set_mode(Canvas::kCanvasMode::Draw);
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-erase"))
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{
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@@ -484,7 +484,7 @@ void App::initLayout()
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layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_hlight);
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layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
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layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
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Canvas::I->m_state = Canvas::kPenState::Erase;
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Canvas::set_mode(Canvas::kCanvasMode::Erase);
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-line"))
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@@ -494,7 +494,7 @@ void App::initLayout()
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layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
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layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_hlight);
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layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
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Canvas::I->m_state = Canvas::kPenState::Line;
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Canvas::set_mode(Canvas::kCanvasMode::Line);
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-cam"))
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@@ -504,7 +504,7 @@ void App::initLayout()
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layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
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layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
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layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_hlight);
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Canvas::I->m_state = Canvas::kPenState::Camera;
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Canvas::set_mode(Canvas::kCanvasMode::Camera);
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};
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}
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-bucket"))
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@@ -3,6 +3,10 @@
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#include "canvas.h"
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ui::Canvas* ui::Canvas::I;
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CanvasMode* ui::Canvas::modes[] = {
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new CanvasModePen,
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new CanvasModePen,
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};
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glm::vec3 ui::Canvas::m_plane_origin[6] = {
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{ 0, 0,-1}, // front
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{ 1, 0, 0}, // right
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@@ -88,7 +92,7 @@ void ui::Canvas::stroke_draw()
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else
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{
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glDisable(GL_BLEND);
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if (m_state == kPenState::Erase)
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if (m_state == kCanvasMode::Erase)
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{
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ShaderManager::use(ui::kShader::StrokeErase);
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//ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
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@@ -275,7 +279,7 @@ void ui::Canvas::stroke_commit()
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m_tex2[i].bind();
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m_sampler.bind(0);
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m_sampler_bg.bind(1);
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if (m_state == kPenState::Erase)
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if (m_state == kCanvasMode::Erase)
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{
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ShaderManager::use(ui::kShader::Texture);
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}
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@@ -324,7 +328,7 @@ void ui::Canvas::stroke_start(glm::vec2 point, float pressure, const ui::Brush&
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m_dirty_box[i] = glm::vec4(m_width, m_height, 0, 0); // reset bounding box
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m_dirty_face[i] = false;
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if (m_state == kPenState::Erase)
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if (m_state == kCanvasMode::Erase)
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{
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m_layers[m_current_layer_idx].m_rtt[i].bindFramebuffer();
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m_tmp[i].bindTexture();
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@@ -5,6 +5,7 @@
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#include "shape.h"
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#include "brush.h"
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#include "action.h"
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#include "canvas_modes.h"
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NS_START
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@@ -66,8 +67,17 @@ public:
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Sampler m_sampler_mask;
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glm::vec2 m_cam_rot;
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float m_cam_fov = 85;
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enum class kPenState { Draw, Erase, Line, Camera };
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kPenState m_state{ kPenState::Draw };
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enum class kCanvasMode { Draw, Erase, Line, Camera };
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kCanvasMode m_state{ kCanvasMode::Draw };
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static CanvasMode* modes[];
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CanvasMode* m_mode;
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static void set_mode(kCanvasMode mode)
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{
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I->m_mode = modes[(int)mode];
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I->m_state = mode;
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I->m_mode->canvas = I;
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}
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GLuint cube_id;
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RTT m_latlong;
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@@ -96,7 +106,6 @@ public:
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void preview_generate();
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};
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class ActionStroke : public Action
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{
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public:
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64
engine/canvas_modes.cpp
Normal file
64
engine/canvas_modes.cpp
Normal file
@@ -0,0 +1,64 @@
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#include "pch.h"
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#include "log.h"
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#include "canvas_modes.h"
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#include "layout.h"
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#include "canvas.h"
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NodeCanvas* CanvasMode::node;
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ui::Canvas* CanvasMode::canvas;
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void CanvasModePen::on_MouseDownL(MouseEvent* me, glm::vec2& loc)
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{
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canvas->stroke_start(loc, 1.f, node->m_brush);
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m_dragging = true;
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node->mouse_capture();
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}
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void CanvasModePen::on_MouseUpL(MouseEvent* me, glm::vec2& loc)
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{
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canvas->stroke_end();
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m_dragging = false;
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node->mouse_release();
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}
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void CanvasModePen::on_MouseDownR(MouseEvent* me, glm::vec2& loc)
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{
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m_draggingR = true;
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m_dragR_start = me->m_pos;
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m_pan_start = m_pan;
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node->mouse_capture();
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}
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void CanvasModePen::on_MouseUpR(MouseEvent* me, glm::vec2& loc)
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{
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m_draggingR = false;
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node->mouse_release();
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}
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void CanvasModePen::on_MouseMove(MouseEvent* me, glm::vec2& loc)
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{
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if (m_dragging)
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canvas->stroke_update(loc, 1.f);
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if (m_draggingR)
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m_pan = m_pan_start + (me->m_pos - m_dragR_start) * glm::vec2(-1, -1);
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m_cur = loc;
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canvas->m_cam_rot = m_pan * 0.003f;
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}
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void CanvasModePen::on_MouseScroll(MouseEvent* me, glm::vec2& loc)
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{
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m_zoom_canvas += me->m_scroll_delta * 0.1f;
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canvas->m_cam_fov -= me->m_scroll_delta * 20.1f;
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}
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void CanvasModePen::on_MouseCancel(MouseEvent* me, glm::vec2& loc)
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{
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m_dragging = false;
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node->mouse_release();
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}
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void CanvasModePen::on_GestureStart(GestureEvent* ge)
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{
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m_pan_start = m_pan;
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m_zoom_start = m_zoom_canvas;
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m_camera_fov = canvas->m_cam_fov;
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}
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void CanvasModePen::on_GestureMove(GestureEvent* ge)
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{
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m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(-1, -1) * 0.3f;
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canvas->m_cam_fov = m_camera_fov - ge->m_distance_delta * .05f;
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canvas->m_cam_rot = m_pan * 0.003f;
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}
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47
engine/canvas_modes.h
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47
engine/canvas_modes.h
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@@ -0,0 +1,47 @@
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#pragma once
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#include "event.h"
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NS_START
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class Canvas;
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NS_END
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class CanvasMode
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{
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public:
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static class NodeCanvas* node;
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static ui::Canvas* canvas;
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virtual void on_MouseDownL(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_MouseUpL(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_MouseDownR(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_MouseUpR(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_MouseMove(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_MouseScroll(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_MouseCancel(MouseEvent* me, glm::vec2& loc) {}
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virtual void on_KeyDown(KeyEvent* ke) {}
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virtual void on_KeyUp(KeyEvent* ke) {}
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virtual void on_GestureStart(GestureEvent* ge) {}
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virtual void on_GestureMove(GestureEvent* ge) {}
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};
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class CanvasModePen : public CanvasMode
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{
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bool m_dragging = false;
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bool m_draggingR = false;
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glm::vec2 m_dragR_start;
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glm::vec2 m_pan_start;
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glm::vec2 m_pan;
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glm::vec2 m_cur;
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float m_camera_fov;
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float m_zoom_canvas = 1.f;
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float m_zoom_start;
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public:
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virtual void on_MouseDownL(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_MouseUpL(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_MouseDownR(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_MouseUpR(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_MouseMove(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_MouseScroll(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_MouseCancel(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_GestureStart(GestureEvent* ge) override;
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virtual void on_GestureMove(GestureEvent* ge) override;
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};
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@@ -1967,15 +1967,6 @@ public:
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class NodeCanvas : public Node
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{
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bool m_dragging = false;
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bool m_draggingR = false;
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glm::vec2 m_dragR_start;
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glm::vec2 m_pan_start;
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glm::vec2 m_pan;
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glm::vec2 m_cur;
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float m_camera_fov;
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float m_zoom_canvas = 1.f;
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float m_zoom_start;
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public:
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std::string data_path;
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std::unique_ptr<ui::Canvas> m_canvas;
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@@ -1987,9 +1978,9 @@ public:
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{
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m_mouse_ignore = false;
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m_canvas = std::make_unique<ui::Canvas>();
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CanvasMode::node = this;
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CanvasMode::canvas = m_canvas.get();
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m_canvas->create(1024, 1024);
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//m_canvas->layer_add("asd");
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//m_canvas->clear();
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m_sampler.create();
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m_face_plane.create<1>(2, 2);
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}
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@@ -1998,7 +1989,6 @@ public:
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Node::restore_context();
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m_canvas->create(1024, 1024);
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m_sampler.create();
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//m_canvas->clear();
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m_face_plane.create<1>(2, 2);
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m_canvas->snapshot_restore();
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}
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@@ -2023,7 +2013,7 @@ public:
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glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp[3] - box.y - box.w), box.z, box.w);
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glViewport(c.x, c.y, c.z, c.w);
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m_canvas->m_cam_rot = m_pan * 0.003f;
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//m_canvas->m_cam_rot = m_pan * 0.003f;
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//glm::mat4 proj = glm::ortho(0.f, box.z, 0.f, box.w, -1000.f, 1000.f);
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glm::mat4 proj = glm::perspective(glm::radians(m_canvas->m_cam_fov), box.z / box.w, 0.1f, 1000.f);
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@@ -2054,7 +2044,7 @@ public:
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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for (auto layer_index : m_canvas->m_order)
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{
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if (!(m_canvas->m_state == ui::Canvas::kPenState::Erase &&
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if (!(m_canvas->m_state == ui::Canvas::kCanvasMode::Erase &&
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m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index))
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{
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ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index].m_opacity);
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@@ -2104,67 +2094,47 @@ public:
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switch (e->m_type)
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{
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case kEventType::MouseDownL:
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{
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m_canvas->stroke_start(loc, 1.f, m_brush);
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m_dragging = true;
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mouse_capture();
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m_canvas->m_mode->on_MouseDownL(me, loc);
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break;
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}
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case kEventType::MouseUpL:
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m_canvas->stroke_end();
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m_dragging = false;
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mouse_release();
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m_canvas->m_mode->on_MouseUpL(me, loc);
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break;
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case kEventType::MouseDownR:
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m_draggingR = true;
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m_dragR_start = me->m_pos;
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m_pan_start = m_pan;
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mouse_capture();
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m_canvas->m_mode->on_MouseDownR(me, loc);
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break;
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case kEventType::MouseUpR:
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m_draggingR = false;
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mouse_release();
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m_canvas->m_mode->on_MouseUpR(me, loc);
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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m_canvas->stroke_update(loc, 1.f);
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if (m_draggingR)
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m_pan = m_pan_start + (me->m_pos - m_dragR_start) * glm::vec2(-1, -1);
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m_cur = loc;
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m_canvas->m_mode->on_MouseMove(me, loc);
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break;
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case kEventType::MouseScroll:
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m_zoom_canvas += me->m_scroll_delta * 0.1f;
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m_canvas->m_cam_fov -= me->m_scroll_delta * 20.1f;
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m_canvas->m_mode->on_MouseScroll(me, loc);
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break;
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case kEventType::MouseCancel:
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m_dragging = false;
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mouse_release();
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m_canvas->m_mode->on_MouseCancel(me, loc);
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break;
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case kEventType::KeyDown:
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if (ke->m_key == kKey::KeyE)
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m_canvas->m_state = ui::Canvas::kPenState::Erase;
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if (ke->m_key == kKey::KeySpacebar)
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m_canvas->m_alpha_lock = true;
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if (ke->m_key == kKey::AndroidVolumeUp)
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m_zoom_canvas *= 0.9f;
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if (ke->m_key == kKey::AndroidVolumeDown)
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m_zoom_canvas *= 1.1f;
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// if (ke->m_key == kKey::KeyE)
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// m_canvas->m_state = ui::Canvas::kPenState::Erase;
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// if (ke->m_key == kKey::KeySpacebar)
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// m_canvas->m_alpha_lock = true;
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// if (ke->m_key == kKey::AndroidVolumeUp)
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// m_zoom_canvas *= 0.9f;
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// if (ke->m_key == kKey::AndroidVolumeDown)
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// m_zoom_canvas *= 1.1f;
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break;
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case kEventType::KeyUp:
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if (ke->m_key == kKey::KeyE)
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m_canvas->m_state = ui::Canvas::kPenState::Draw;
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if (ke->m_key == kKey::KeySpacebar)
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m_canvas->m_alpha_lock = false;
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// if (ke->m_key == kKey::KeyE)
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// m_canvas->m_state = ui::Canvas::kPenState::Draw;
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// if (ke->m_key == kKey::KeySpacebar)
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// m_canvas->m_alpha_lock = false;
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break;
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case kEventType::GestureStart:
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m_pan_start = m_pan;
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m_zoom_start = m_zoom_canvas;
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m_camera_fov = m_canvas->m_cam_fov;
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m_canvas->m_mode->on_GestureStart(ge);
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break;
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case kEventType::GestureMove:
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m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(-1, -1) * 0.3f;
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m_canvas->m_cam_fov = m_camera_fov - ge->m_distance_delta * .05f;
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//m_zoom_canvas = m_zoom_start + ge->m_distance_delta * .001f;
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m_canvas->m_mode->on_GestureMove(ge);
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break;
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default:
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return kEventResult::Available;
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Reference in New Issue
Block a user