implement pen and erase as strategy pattern introducing the CanvasMode classes

This commit is contained in:
2017-05-04 23:32:02 +01:00
parent 773ff61f92
commit 484bf6fab4
6 changed files with 162 additions and 68 deletions

47
engine/canvas_modes.h Normal file
View File

@@ -0,0 +1,47 @@
#pragma once
#include "event.h"
NS_START
class Canvas;
NS_END
class CanvasMode
{
public:
static class NodeCanvas* node;
static ui::Canvas* canvas;
virtual void on_MouseDownL(MouseEvent* me, glm::vec2& loc) {}
virtual void on_MouseUpL(MouseEvent* me, glm::vec2& loc) {}
virtual void on_MouseDownR(MouseEvent* me, glm::vec2& loc) {}
virtual void on_MouseUpR(MouseEvent* me, glm::vec2& loc) {}
virtual void on_MouseMove(MouseEvent* me, glm::vec2& loc) {}
virtual void on_MouseScroll(MouseEvent* me, glm::vec2& loc) {}
virtual void on_MouseCancel(MouseEvent* me, glm::vec2& loc) {}
virtual void on_KeyDown(KeyEvent* ke) {}
virtual void on_KeyUp(KeyEvent* ke) {}
virtual void on_GestureStart(GestureEvent* ge) {}
virtual void on_GestureMove(GestureEvent* ge) {}
};
class CanvasModePen : public CanvasMode
{
bool m_dragging = false;
bool m_draggingR = false;
glm::vec2 m_dragR_start;
glm::vec2 m_pan_start;
glm::vec2 m_pan;
glm::vec2 m_cur;
float m_camera_fov;
float m_zoom_canvas = 1.f;
float m_zoom_start;
public:
virtual void on_MouseDownL(MouseEvent* me, glm::vec2& loc) override;
virtual void on_MouseUpL(MouseEvent* me, glm::vec2& loc) override;
virtual void on_MouseDownR(MouseEvent* me, glm::vec2& loc) override;
virtual void on_MouseUpR(MouseEvent* me, glm::vec2& loc) override;
virtual void on_MouseMove(MouseEvent* me, glm::vec2& loc) override;
virtual void on_MouseScroll(MouseEvent* me, glm::vec2& loc) override;
virtual void on_MouseCancel(MouseEvent* me, glm::vec2& loc) override;
virtual void on_GestureStart(GestureEvent* ge) override;
virtual void on_GestureMove(GestureEvent* ge) override;
};