Route remaining shader setup through helpers

This commit is contained in:
2026-06-13 06:22:39 +02:00
parent 05b721bce6
commit 493282264d
9 changed files with 132 additions and 64 deletions

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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. Remaining live shader setup
outside retained helper headers now routes through retained helper surfaces
for canvas modes, equirect layer export, `NodeCanvas` debug dirty bounds,
atlas image drawing, and text drawing; those paths still own geometry,
framebuffer flow, texture/sampler binding, blend/depth state, readback, and
draw execution.
- 2026-06-13: DEBT-0036 was narrowed again. Remaining simple color, hue,
color-quad, grid heightmap, and pen/line preview shader setup in UI nodes
and canvas modes now routes through retained helper surfaces; those paths

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@@ -3068,6 +3068,11 @@ Results:
- Scrollbar, text-input, and VR frame/cursor/controller shader setup now share
retained UI/preview helpers, while geometry, blend/depth state,
sampler/texture binding, and draw execution remain retained.
- Remaining live shader setup outside retained helper headers now shares
retained helper surfaces for canvas modes, equirect layer export,
`NodeCanvas` debug dirty bounds, atlas image drawing, and text drawing, while
geometry, framebuffer flow, texture/sampler binding, blend/depth state,
readback, and draw execution remain retained.
- Remaining simple color, hue, color-quad, grid heightmap, and pen/line
preview shader setup in UI nodes and canvas modes now shares retained helper
surfaces, while geometry, texture/sampler binding, blend/depth state,