Route remaining shader setup through helpers
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@@ -3068,6 +3068,11 @@ Results:
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- Scrollbar, text-input, and VR frame/cursor/controller shader setup now share
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retained UI/preview helpers, while geometry, blend/depth state,
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sampler/texture binding, and draw execution remain retained.
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- Remaining live shader setup outside retained helper headers now shares
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retained helper surfaces for canvas modes, equirect layer export,
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`NodeCanvas` debug dirty bounds, atlas image drawing, and text drawing, while
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geometry, framebuffer flow, texture/sampler binding, blend/depth state,
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readback, and draw execution remain retained.
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- Remaining simple color, hue, color-quad, grid heightmap, and pen/line
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preview shader setup in UI nodes and canvas modes now shares retained helper
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surfaces, while geometry, texture/sampler binding, blend/depth state,
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