Route remaining shader setup through helpers
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@@ -107,11 +107,11 @@ void NodeImage::draw()
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeImage");
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if (m_use_atlas)
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{
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ShaderManager::use(kShader::Atlas);
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ShaderManager::u_vec2(kShaderUniform::Tof, m_off);
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ShaderManager::u_vec2(kShaderUniform::Tsz, m_sz);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
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pp::panopainter::setup_legacy_canvas_draw_merge_atlas_shader(
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{.mvp = m_mvp * glm::scale(glm::vec3(m_scale, 1.f)),
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.texture_slot = 0,
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.offset = m_off,
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.size = m_sz});
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}
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else
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{
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