Route remaining shader setup through helpers

This commit is contained in:
2026-06-13 06:22:39 +02:00
parent 05b721bce6
commit 493282264d
9 changed files with 132 additions and 64 deletions

View File

@@ -1,4 +1,5 @@
#include "pch.h"
#include "legacy_ui_overlay_services.h"
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_text.h"
@@ -170,10 +171,7 @@ void NodeText::update_layout()
void NodeText::draw()
{
glm::mat4 pos = glm::translate(glm::vec3(glm::floor(m_pos + m_off), 0));
ShaderManager::use(kShader::Font);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * pos);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
pp::panopainter::configure_legacy_ui_font_shader(m_proj * pos, m_color);
pp::legacy::ui_gl::set_blend_enabled(true, "NodeText");
m_text_mesh.draw();
pp::legacy::ui_gl::set_blend_enabled(false, "NodeText");