Route remaining shader setup through helpers
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@@ -1,4 +1,5 @@
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#include "pch.h"
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#include "legacy_ui_overlay_services.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_text.h"
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@@ -170,10 +171,7 @@ void NodeText::update_layout()
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void NodeText::draw()
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{
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glm::mat4 pos = glm::translate(glm::vec3(glm::floor(m_pos + m_off), 0));
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ShaderManager::use(kShader::Font);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * pos);
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ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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pp::panopainter::configure_legacy_ui_font_shader(m_proj * pos, m_color);
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeText");
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m_text_mesh.draw();
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pp::legacy::ui_gl::set_blend_enabled(false, "NodeText");
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