fix mixer rect, textures popup, parallel abr import
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@@ -262,7 +262,7 @@ void Stroke::add_point(glm::vec3 pos, float pressure)
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float dist = m_keypoints.empty() ? m_step :
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m_keypoints.back().dist + glm::distance(m_keypoints.back().pos, pos);
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if (m_keypoints.empty())
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m_prev_sample.origin = pos;
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m_prev_sample = randomize_sample(pos, pressure, 0);
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else if (m_keypoints.back().pos == pos)
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return; // skip same point, leading to black samples (NaN values)
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Keypoint kp;
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