Move VR render state mapping to renderer gl

This commit is contained in:
2026-06-02 08:58:07 +02:00
parent f968488e34
commit 4a7eff24bf
3 changed files with 60 additions and 35 deletions

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@@ -199,6 +199,9 @@ Known local toolchain state:
The Windows entrypoint also consumes backend-owned generic OpenGL error-code
and info-string tokens; WGL context/pixel-format constants remain in the
platform shell for a later platform-boundary slice.
Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
depth clear masks, active texture units, and fallback 2D texture unbind
targets while retaining the existing VR SDK/platform bridge shape.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.