Move VR render state mapping to renderer gl
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@@ -199,6 +199,9 @@ Known local toolchain state:
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The Windows entrypoint also consumes backend-owned generic OpenGL error-code
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and info-string tokens; WGL context/pixel-format constants remain in the
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platform shell for a later platform-boundary slice.
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Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
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depth clear masks, active texture units, and fallback 2D texture unbind
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targets while retaining the existing VR SDK/platform bridge shape.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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