Move VR render state mapping to renderer gl
This commit is contained in:
@@ -742,6 +742,10 @@ Results:
|
||||
and runtime `data/` copy.
|
||||
- Android arm64 configured with NDK 29.0.14206865 through the platform-build
|
||||
wrapper and compiled headless foundation/tool/test targets.
|
||||
- Desktop VR drawing now routes generic OpenGL scissor/depth/blend state,
|
||||
depth clears, active texture units, and fallback 2D texture unbinds through
|
||||
the renderer GL backend mapping; platform VR SDK bridges remain isolated for
|
||||
later platform-shell extraction.
|
||||
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
|
||||
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
|
||||
library conflict from retained vendor binaries.
|
||||
|
||||
Reference in New Issue
Block a user