Move VR render state mapping to renderer gl

This commit is contained in:
2026-06-02 08:58:07 +02:00
parent f968488e34
commit 4a7eff24bf
3 changed files with 60 additions and 35 deletions

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@@ -742,6 +742,10 @@ Results:
and runtime `data/` copy.
- Android arm64 configured with NDK 29.0.14206865 through the platform-build
wrapper and compiled headless foundation/tool/test targets.
- Desktop VR drawing now routes generic OpenGL scissor/depth/blend state,
depth clears, active texture units, and fallback 2D texture unbinds through
the renderer GL backend mapping; platform VR SDK bridges remain isolated for
later platform-shell extraction.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.