improve mouse events propagation
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@@ -111,18 +111,19 @@ kEventResult Node::on_event(Event* e)
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if (e->m_cat == kEventCategory::MouseEvent)
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{
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MouseEvent* me = static_cast<MouseEvent*>(e);
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skip_children |= m_mouse_inside && !point_in_rect(me->m_pos, m_clip);
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skip_children |= !m_mouse_inside && !point_in_rect(me->m_pos, m_clip);
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}
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skip_children |= (e->m_cat == kEventCategory::MouseEvent || e->m_cat == kEventCategory::GestureEvent) &&
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(m_mouse_captured) && (root()->current_mouse_capture == this) && m_capture_children; // <-- THIS IS WRONG "!m_capture_children" is correct, but it breaks everything if changed
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if (!m_display || glm::any(glm::lessThanEqual(zw(m_clip), { 0, 0 })))
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return kEventResult::Available;
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if (!skip_children)
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{
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auto children_copy = m_children; // make a copy for safety
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// make a copy because any handler can change the children vector
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auto children_copy = m_children;
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for (auto it = children_copy.rbegin(); it != children_copy.rend(); ++it)
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{
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if ((*it)->on_event(e) == kEventResult::Consumed)
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