change brush size based on camera fov / zoom, refactor brush value curves
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@@ -67,7 +67,6 @@ void NodeStrokePreview::draw_stroke()
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glm::mat4 proj = glm::ortho<float>(0, (float)m_rtt.getWidth(), 0, (float)m_rtt.getHeight(), -1, 1);
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auto b = m_brush;
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//b.m_tip_size *= .7f; // reduce the size in the preview
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m_stroke.reset();
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m_stroke.start(b);
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if (!m_stroke.m_keypoints.empty())
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