From 4c2a52478146b0eaff66c6f47611fdd0dd81868d Mon Sep 17 00:00:00 2001 From: omigamedev Date: Sun, 4 Aug 2019 13:56:36 +0200 Subject: [PATCH] fix heightmap sun icon --- src/node_panel_grid.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/node_panel_grid.cpp b/src/node_panel_grid.cpp index f25db23..56330c2 100644 --- a/src/node_panel_grid.cpp +++ b/src/node_panel_grid.cpp @@ -311,7 +311,7 @@ void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camer ShaderManager::use(kShader::Texture); ShaderManager::u_int(kShaderUniform::Tex, 0); ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1.f, 1.f, -1.f, 1.f) * - glm::scale(glm::vec3(100)) * + //glm::scale(glm::vec3(100)) * glm::translate(glm::vec3(p2d, 0)) * glm::scale(glm::vec3(.1f * aspect_ratio, .1f, 1.f))); glActiveTexture(GL_TEXTURE0); m_sampler_linear.bind(0);