Route RTT utility clears through GL backend
This commit is contained in:
@@ -292,7 +292,9 @@ Known local toolchain state:
|
||||
framebuffer targets, binding queries, attachment points, render-target
|
||||
framebuffer allocation/delete, binding restore, and completion status used by
|
||||
`RTT::create`/`RTT::destroy` and framebuffer bind/restore paths, plus RTT
|
||||
clear color/depth masks. Optional RTT depth renderbuffer allocation/storage/delete
|
||||
clear color/depth masks. RTT render-target clear, masked color clear with
|
||||
color-write-mask restore, and texture bind/unbind now execute through tested
|
||||
dispatch contracts here. Optional RTT depth renderbuffer allocation/storage/delete
|
||||
and framebuffer depth attach/detach, plus canvas object-drawing depth
|
||||
renderbuffer setup, also execute through tested dispatch contracts here. Renderer API render-pass color/depth/stencil
|
||||
clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer
|
||||
@@ -629,7 +631,9 @@ Known local toolchain state:
|
||||
consumed by retained `RTT` resize/copy/readback and RGBA8 region-readback
|
||||
paths, tested render-target texture parameter, framebuffer allocation/delete,
|
||||
color/depth attachment, status-check, and binding-restore dispatch consumed
|
||||
by retained `RTT::create`/`RTT::destroy`, tested pixel-buffer allocation/readback/map/unmap/delete dispatch
|
||||
by retained `RTT::create`/`RTT::destroy`, tested RTT render-target clear,
|
||||
masked color clear with color-write-mask restore, and texture-bind dispatch,
|
||||
tested pixel-buffer allocation/readback/map/unmap/delete dispatch
|
||||
consumed by retained `PBO` recording readbacks, tested framebuffer-to-texture
|
||||
2D copy dispatch consumed by retained canvas/UI paint paths, tested framebuffer
|
||||
bind/restore dispatch consumed by retained `RTT` render-target pass entry
|
||||
|
||||
Reference in New Issue
Block a user