Own canvas async work and thin NodeCanvas composite
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@@ -49,8 +49,10 @@ Completed, blocked, and superseded task history moved to
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- `platform_legacy` is still part of the live app shell
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- The app runtime boundary is not finished:
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- render/UI queues are static `App` state
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- detached workers still launch from canvas, preview, document export, and
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recording code
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- detached workers still launch from preview and recording code
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- canvas async import/export/save/open now run through an owned in-file
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worker, but their retained progress execution is still not a clean runtime
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service boundary
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- thread-affinity rules are enforced by convention and asserts instead of
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explicit runtime contracts
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- The UI ownership boundary is not finished:
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@@ -127,9 +129,9 @@ Current slice:
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- `NodeStrokePreview` final composite plus preview-texture copy now route
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through `legacy_node_stroke_preview_execution_services.h`, but the preview
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node still owns most live-pass and retained GL resource execution.
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- `NodeCanvas` display resolve for the `m_density != 1.f` path now routes
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through `legacy_canvas_draw_merge_services.h`, but the cache-to-screen
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composite block and broader canvas draw orchestration are still inline.
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- `NodeCanvas` display resolve plus cache-to-screen checkerboard/cache-texture
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composite now route through `legacy_canvas_draw_merge_services.h`, but
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broader canvas draw orchestration is still inline.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -355,8 +357,9 @@ Current slice:
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UI-thread completion handoff
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- prepared-file save work and grid lightmap launch now also use service-owned
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workers with explicit UI-thread handoff
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- canvas, preview, document export, and recording-side detached work are still
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open
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- canvas async import/export/save/open and timelapse export now also use owned
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worker queues instead of detached threads
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- preview and recording-side detached work are still open
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Write scope:
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- `src/canvas.cpp`
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