fix border clamp problem, add tmp layer special blending on stroke commit

This commit is contained in:
2017-04-05 23:54:36 +01:00
parent 9a4fd5e5c9
commit 4d930b4429
4 changed files with 54 additions and 77 deletions

View File

@@ -1851,6 +1851,7 @@ class NodeCanvas : public Node
public:
std::unique_ptr<ui::Canvas> m_canvas;
ui::Brush m_brush;
Sampler m_sampler;
virtual Node* clone_instantiate() const override { return new NodeCanvas(); }
virtual void init() override
{
@@ -1858,6 +1859,7 @@ public:
m_canvas = std::make_unique<ui::Canvas>();
m_canvas->create(512, 512);
m_canvas->clear();
m_sampler.create();
}
virtual void draw() override
{
@@ -1884,12 +1886,12 @@ public:
glm::scale(glm::vec3(sz * zoom, 1)) *
glm::translate(glm::vec3(.5f, .5f, 0.f)); // pivot
m_canvas->m_sampler.bind(0);
m_sampler.bind(0);
ui::ShaderManager::use(kShader::Texture);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
bool blend = glIsEnabled(GL_BLEND);
auto blend = glIsEnabled(GL_BLEND);
glEnable(GL_BLEND);
m_canvas->m_fb.bindTexture();
@@ -1906,7 +1908,7 @@ public:
blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
m_canvas->m_sampler.unbind();
m_sampler.unbind();
glViewport(vp[0], vp[1], vp[2], vp[3]);