Validate renderer shader descriptors

This commit is contained in:
2026-06-01 09:05:43 +02:00
parent 44aebf61b2
commit 4eee018367
5 changed files with 114 additions and 4 deletions

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@@ -10,6 +10,7 @@ namespace pp::renderer {
constexpr std::uint32_t max_texture_dimension = 32768;
constexpr std::uint32_t max_mesh_vertices = 16777216;
constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
constexpr std::size_t max_shader_source_bytes = 4ULL * 1024ULL * 1024ULL;
enum class TextureFormat : std::uint8_t {
rgba8,
@@ -136,6 +137,7 @@ public:
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;