add brush follow-orientation flag to stroke settings and fix stroke preview
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@@ -154,7 +154,7 @@ bool ui::BrushMesh::create()
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return true;
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}
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ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressure)
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ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressure, float curve_angle)
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{
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auto rnd_nor = [&] { return float((double)prng() / (double)prng.max()); }; // normalized [0, +1]
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//auto rnd_neg = [&] { return float((double)prng() / (double)prng.max() * 2.0 - 1.0); }; // normalized [-1, +1]
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@@ -162,7 +162,8 @@ ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressu
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auto rnd_vec = [&] { float rad = rnd_rad(); return glm::vec2(cosf(rad), sinf(rad)); }; // normalized direction vector
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StrokeSample s;
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s.angle = (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
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s.origin = pos;
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s.angle = -curve_angle + (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
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s.pos = pos + (rnd_vec() * m_brush.m_jitter_spread * 100.f);
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s.size = 800.f * glm::pow(m_brush.m_tip_size, 3.f) * (1.f - rnd_nor() * m_brush.m_jitter_scale);
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s.flow = glm::pow(m_brush.m_tip_flow, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
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@@ -176,6 +177,7 @@ std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
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samples.reserve(nsamples); // preallocate the estimate number of samples
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while (m_keypoints.back().dist > (m_dist + m_step))
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{
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bool is_first = m_last_kp == 0;
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m_dist += m_step;
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while (m_dist > m_keypoints[m_last_kp + 1].dist)
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m_last_kp++;
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@@ -184,7 +186,21 @@ std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
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float t = (m_dist - A.dist) / (B.dist - A.dist); // NOTE: must be A != B
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auto pos = glm::lerp(A.pos, B.pos, t);
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float pressure = glm::lerp(A.pressure, B.pressure, t);
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auto s = randomize_sample(pos, pressure);
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auto s = randomize_sample(pos, pressure, 0);
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if (m_brush.m_tip_angle_follow)
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{
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auto& pre = m_prev_sample;
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glm::vec2 v = glm::normalize(s.origin - pre.origin);
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float curve_angle = -glm::orientedAngle(v, glm::vec2(1, 0));
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// NOTE: average angles need correction for 0-360 discontinuity
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//m_curve_angles.add(curve_angle);
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//float avg = m_curve_angles.average();
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s.angle += curve_angle;
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}
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m_prev_sample = s;
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samples.push_back(s);
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}
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return std::move(samples);
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@@ -205,16 +221,20 @@ void ui::Stroke::add_point(glm::vec2 pos, float pressure)
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{
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float dist = m_keypoints.empty() ? 0.f :
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m_keypoints.back().dist + glm::distance(m_keypoints.back().pos, pos);
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m_keypoints.emplace_back();
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m_keypoints.back().pos = pos;
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m_keypoints.back().pressure = pressure;
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m_keypoints.back().dist = dist;
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if (m_keypoints.empty())
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m_prev_sample.origin = pos;
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Keypoint kp;
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kp.pos = pos;
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kp.pressure = pressure;
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kp.dist = dist;
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m_keypoints.push_back(kp);
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}
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void ui::Stroke::start(const ui::Brush& brush)
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{
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m_curve_angles.clear();
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m_last_kp = 0;
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m_dist = 0.f;
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m_step = glm::max(brush.m_tip_spacing * brush.m_tip_size * 100, 1.f);
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m_brush = brush;
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prng.seed(0);
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}
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}
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