add brush follow-orientation flag to stroke settings and fix stroke preview
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@@ -69,6 +69,8 @@ void NodeStrokePreview::draw_stroke()
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b.m_tip_size *= .7f; // reduce the size in the preview
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m_stroke.reset();
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m_stroke.start(b);
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if (!m_stroke.m_keypoints.empty())
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m_stroke.m_prev_sample.origin = m_stroke.m_keypoints[0].pos;
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auto samples = m_stroke.compute_samples();
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auto& tex = TextureManager::get(m_brush.m_tex_id);
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tex.bind();
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@@ -127,6 +129,7 @@ void NodeStrokePreview::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
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float w = new_size.x;
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float h = new_size.y;
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std::vector<glm::vec2> kp = { { pad, pad },{ pad, h - pad },{ w - pad, pad },{ w - pad, h - pad } };
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m_stroke.reset();
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m_stroke.start(m_brush);
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for (int i = 0; i < 20; i++)
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m_stroke.add_point(BezierCurve::Bezier2D(kp, i / 20.f), 1.f);
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