add brush follow-orientation flag to stroke settings and fix stroke preview
This commit is contained in:
@@ -123,7 +123,12 @@
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<node height="20" pad="1" width="100%"><slider-h id="tip-flow" value=".5"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-flow" value=".5"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-opacity" value="1"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-opacity" value="1"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-spacing" value=".25"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-spacing" value=".25"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-angle"/></node>
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<node height="20" pad="1" width="100%" dir="row">
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<slider-h id="tip-angle" width="1" grow="1"/>
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<node width="20" pad="0" margin="0 0 0 2">
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<checkbox id="tip-angle-follow"></checkbox>
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</node>
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</node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-mix"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-mix"/></node>
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</border>
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</border>
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</node>
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</node>
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@@ -154,7 +154,7 @@ bool ui::BrushMesh::create()
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return true;
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return true;
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}
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}
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ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressure)
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ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressure, float curve_angle)
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{
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{
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auto rnd_nor = [&] { return float((double)prng() / (double)prng.max()); }; // normalized [0, +1]
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auto rnd_nor = [&] { return float((double)prng() / (double)prng.max()); }; // normalized [0, +1]
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//auto rnd_neg = [&] { return float((double)prng() / (double)prng.max() * 2.0 - 1.0); }; // normalized [-1, +1]
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//auto rnd_neg = [&] { return float((double)prng() / (double)prng.max() * 2.0 - 1.0); }; // normalized [-1, +1]
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@@ -162,7 +162,8 @@ ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressu
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auto rnd_vec = [&] { float rad = rnd_rad(); return glm::vec2(cosf(rad), sinf(rad)); }; // normalized direction vector
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auto rnd_vec = [&] { float rad = rnd_rad(); return glm::vec2(cosf(rad), sinf(rad)); }; // normalized direction vector
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StrokeSample s;
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StrokeSample s;
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s.angle = (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
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s.origin = pos;
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s.angle = -curve_angle + (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
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s.pos = pos + (rnd_vec() * m_brush.m_jitter_spread * 100.f);
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s.pos = pos + (rnd_vec() * m_brush.m_jitter_spread * 100.f);
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s.size = 800.f * glm::pow(m_brush.m_tip_size, 3.f) * (1.f - rnd_nor() * m_brush.m_jitter_scale);
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s.size = 800.f * glm::pow(m_brush.m_tip_size, 3.f) * (1.f - rnd_nor() * m_brush.m_jitter_scale);
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s.flow = glm::pow(m_brush.m_tip_flow, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
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s.flow = glm::pow(m_brush.m_tip_flow, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
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@@ -176,6 +177,7 @@ std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
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samples.reserve(nsamples); // preallocate the estimate number of samples
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samples.reserve(nsamples); // preallocate the estimate number of samples
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while (m_keypoints.back().dist > (m_dist + m_step))
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while (m_keypoints.back().dist > (m_dist + m_step))
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{
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{
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bool is_first = m_last_kp == 0;
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m_dist += m_step;
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m_dist += m_step;
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while (m_dist > m_keypoints[m_last_kp + 1].dist)
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while (m_dist > m_keypoints[m_last_kp + 1].dist)
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m_last_kp++;
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m_last_kp++;
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@@ -184,7 +186,21 @@ std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
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float t = (m_dist - A.dist) / (B.dist - A.dist); // NOTE: must be A != B
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float t = (m_dist - A.dist) / (B.dist - A.dist); // NOTE: must be A != B
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auto pos = glm::lerp(A.pos, B.pos, t);
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auto pos = glm::lerp(A.pos, B.pos, t);
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float pressure = glm::lerp(A.pressure, B.pressure, t);
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float pressure = glm::lerp(A.pressure, B.pressure, t);
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auto s = randomize_sample(pos, pressure);
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auto s = randomize_sample(pos, pressure, 0);
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if (m_brush.m_tip_angle_follow)
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{
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auto& pre = m_prev_sample;
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glm::vec2 v = glm::normalize(s.origin - pre.origin);
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float curve_angle = -glm::orientedAngle(v, glm::vec2(1, 0));
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// NOTE: average angles need correction for 0-360 discontinuity
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//m_curve_angles.add(curve_angle);
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//float avg = m_curve_angles.average();
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s.angle += curve_angle;
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}
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m_prev_sample = s;
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samples.push_back(s);
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samples.push_back(s);
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}
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}
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return std::move(samples);
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return std::move(samples);
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@@ -205,13 +221,17 @@ void ui::Stroke::add_point(glm::vec2 pos, float pressure)
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{
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{
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float dist = m_keypoints.empty() ? 0.f :
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float dist = m_keypoints.empty() ? 0.f :
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m_keypoints.back().dist + glm::distance(m_keypoints.back().pos, pos);
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m_keypoints.back().dist + glm::distance(m_keypoints.back().pos, pos);
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m_keypoints.emplace_back();
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if (m_keypoints.empty())
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m_keypoints.back().pos = pos;
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m_prev_sample.origin = pos;
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m_keypoints.back().pressure = pressure;
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Keypoint kp;
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m_keypoints.back().dist = dist;
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kp.pos = pos;
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kp.pressure = pressure;
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kp.dist = dist;
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m_keypoints.push_back(kp);
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}
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}
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void ui::Stroke::start(const ui::Brush& brush)
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void ui::Stroke::start(const ui::Brush& brush)
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{
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{
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m_curve_angles.clear();
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m_last_kp = 0;
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m_last_kp = 0;
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m_dist = 0.f;
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m_dist = 0.f;
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m_step = glm::max(brush.m_tip_spacing * brush.m_tip_size * 100, 1.f);
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m_step = glm::max(brush.m_tip_spacing * brush.m_tip_size * 100, 1.f);
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@@ -16,6 +16,7 @@ public:
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float m_tip_flow;
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float m_tip_flow;
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float m_tip_opacity;
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float m_tip_opacity;
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float m_tip_angle;
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float m_tip_angle;
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bool m_tip_angle_follow = false;
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float m_jitter_scale;
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float m_jitter_scale;
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float m_jitter_angle;
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float m_jitter_angle;
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float m_jitter_spread;
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float m_jitter_spread;
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@@ -25,6 +26,7 @@ public:
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struct StrokeSample
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struct StrokeSample
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{
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{
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glm::vec2 pos;
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glm::vec2 pos;
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glm::vec2 origin;
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float size;
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float size;
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float flow;
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float flow;
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float angle;
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float angle;
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@@ -64,6 +66,8 @@ public:
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float m_step;
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float m_step;
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Camera m_camera;
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Camera m_camera;
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ui::Brush m_brush;
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ui::Brush m_brush;
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cbuffer<float, 3> m_curve_angles;
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StrokeSample m_prev_sample;
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std::vector<Keypoint> m_keypoints;
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std::vector<Keypoint> m_keypoints;
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std::vector<StrokeSample> m_samples;
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std::vector<StrokeSample> m_samples;
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int m_last_kp;
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int m_last_kp;
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@@ -73,7 +77,7 @@ public:
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void reset(bool clear_keypoints = false);
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void reset(bool clear_keypoints = false);
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bool has_sample();
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bool has_sample();
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std::vector<StrokeSample> compute_samples();
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std::vector<StrokeSample> compute_samples();
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StrokeSample randomize_sample(const glm::vec2& pos, float pressure);
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StrokeSample randomize_sample(const glm::vec2& pos, float pressure, float curve_angle);
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};
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};
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NS_END
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NS_END
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@@ -32,15 +32,18 @@ void NodePanelStroke::init_controls()
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init_slider(m_jitter_angle, "jitter-angle", &ui::Brush::m_jitter_angle);
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init_slider(m_jitter_angle, "jitter-angle", &ui::Brush::m_jitter_angle);
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init_slider(m_jitter_spread, "jitter-spread", &ui::Brush::m_jitter_spread);
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init_slider(m_jitter_spread, "jitter-spread", &ui::Brush::m_jitter_spread);
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init_slider(m_jitter_flow, "jitter-flow", &ui::Brush::m_jitter_flow);
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init_slider(m_jitter_flow, "jitter-flow", &ui::Brush::m_jitter_flow);
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init_checkbox(m_tip_angle_follow, "tip-angle-follow", &ui::Brush::m_tip_angle_follow);
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//m_canvas->draw_stroke();
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//m_canvas->draw_stroke();
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}
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}
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void NodePanelStroke::init_slider(NodeSliderH*& slider, const char* id, float ui::Brush::* prop)
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void NodePanelStroke::init_slider(NodeSliderH*& target, const char* id, float ui::Brush::* prop)
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{
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{
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slider = find<NodeSliderH>(id);
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target = find<NodeSliderH>(id);
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slider->on_value_changed = std::bind(&NodePanelStroke::handle_slide,
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target->on_value_changed = std::bind(&NodePanelStroke::handle_slide,
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this, prop, std::placeholders::_1, std::placeholders::_2);
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this, prop, std::placeholders::_1, std::placeholders::_2);
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m_canvas->m_brush.*prop = slider->m_value.x;
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m_canvas->m_brush.*prop = target->m_value.x;
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}
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}
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void NodePanelStroke::handle_slide(float ui::Brush::* prop, Node* target, float value)
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void NodePanelStroke::handle_slide(float ui::Brush::* prop, Node* target, float value)
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@@ -50,3 +53,19 @@ void NodePanelStroke::handle_slide(float ui::Brush::* prop, Node* target, float
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if (on_stroke_change)
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if (on_stroke_change)
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on_stroke_change(this);
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on_stroke_change(this);
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}
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}
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void NodePanelStroke::init_checkbox(NodeCheckBox*& target, const char* id, bool ui::Brush::* prop)
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{
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target = find<NodeCheckBox>(id);
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target->on_value_changed = std::bind(&NodePanelStroke::handle_checkbox,
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this, prop, std::placeholders::_1, std::placeholders::_2);
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m_canvas->m_brush.*prop = target->checked;
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}
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void NodePanelStroke::handle_checkbox(bool ui::Brush::* prop, Node *target, bool value)
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{
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m_canvas->m_brush.*prop = value;
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m_canvas->draw_stroke();
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if (on_stroke_change)
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on_stroke_change(this);
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}
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@@ -3,6 +3,7 @@
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#include "node_stroke_preview.h"
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#include "node_stroke_preview.h"
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#include "node_slider.h"
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#include "node_slider.h"
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#include "brush.h"
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#include "brush.h"
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#include "node_checkbox.h"
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class NodePanelStroke : public Node
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class NodePanelStroke : public Node
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{
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{
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@@ -17,11 +18,16 @@ public:
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NodeSliderH* m_jitter_angle;
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NodeSliderH* m_jitter_angle;
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NodeSliderH* m_jitter_spread;
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NodeSliderH* m_jitter_spread;
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NodeSliderH* m_jitter_flow;
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NodeSliderH* m_jitter_flow;
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NodeCheckBox* m_tip_angle_follow;
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std::function<void(Node* target)> on_stroke_change;
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std::function<void(Node* target)> on_stroke_change;
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virtual Node* clone_instantiate() const override;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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virtual void init() override;
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void init_controls();
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void init_controls();
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void init_slider(NodeSliderH*& slider, const char* id, float ui::Brush::* prop);
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void init_slider(NodeSliderH*& slider, const char* id, float ui::Brush::* prop);
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void handle_slide(float ui::Brush::* prop, Node* target, float value);
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void handle_slide(float ui::Brush::* prop, Node* target, float value);
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void init_checkbox(NodeCheckBox*& slider, const char* id, bool ui::Brush::* prop);
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void handle_checkbox(bool ui::Brush::* prop, Node* target, bool value);
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};
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};
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@@ -69,6 +69,8 @@ void NodeStrokePreview::draw_stroke()
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b.m_tip_size *= .7f; // reduce the size in the preview
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b.m_tip_size *= .7f; // reduce the size in the preview
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m_stroke.reset();
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m_stroke.reset();
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m_stroke.start(b);
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m_stroke.start(b);
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if (!m_stroke.m_keypoints.empty())
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m_stroke.m_prev_sample.origin = m_stroke.m_keypoints[0].pos;
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auto samples = m_stroke.compute_samples();
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auto samples = m_stroke.compute_samples();
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auto& tex = TextureManager::get(m_brush.m_tex_id);
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auto& tex = TextureManager::get(m_brush.m_tex_id);
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tex.bind();
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tex.bind();
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@@ -127,6 +129,7 @@ void NodeStrokePreview::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
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float w = new_size.x;
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float w = new_size.x;
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float h = new_size.y;
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float h = new_size.y;
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std::vector<glm::vec2> kp = { { pad, pad },{ pad, h - pad },{ w - pad, pad },{ w - pad, h - pad } };
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std::vector<glm::vec2> kp = { { pad, pad },{ pad, h - pad },{ w - pad, pad },{ w - pad, h - pad } };
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m_stroke.reset();
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m_stroke.start(m_brush);
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m_stroke.start(m_brush);
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for (int i = 0; i < 20; i++)
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for (int i = 0; i < 20; i++)
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m_stroke.add_point(BezierCurve::Bezier2D(kp, i / 20.f), 1.f);
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m_stroke.add_point(BezierCurve::Bezier2D(kp, i / 20.f), 1.f);
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@@ -100,6 +100,7 @@
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <tinyxml2.h>
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#include <tinyxml2.h>
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#include <jpge.h>
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#include <jpge.h>
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@@ -30,6 +30,11 @@ template<typename T, int N> struct cbuffer
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m_index = 0;
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m_index = 0;
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m_count = 0;
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m_count = 0;
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}
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}
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void clear()
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{
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m_index = 0;
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m_count = 0;
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}
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T& head()
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T& head()
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{
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{
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return m_index == 0 ? m_vec[m_count - 1] : m_vec[m_index - 1];
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return m_index == 0 ? m_vec[m_count - 1] : m_vec[m_index - 1];
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