Move render debug state setup into GL backend

This commit is contained in:
2026-06-04 20:12:54 +02:00
parent 1b771287f9
commit 51601adf6d
7 changed files with 123 additions and 21 deletions

View File

@@ -605,8 +605,9 @@ Known local toolchain state:
the retained `Texture2D` utility, tested framebuffer blit/readback dispatch
consumed by retained `RTT` resize/copy/readback paths, tested framebuffer
bind/restore dispatch consumed by retained `RTT` render-target pass entry
and exit paths, plus renderer API to OpenGL token mapping and command-planning
contracts used by the OpenGL parity work.
and exit paths, tested render platform hint and debug-output state dispatch
consumed by `WindowsPlatformServices`, plus renderer API to OpenGL token
mapping and command-planning contracts used by the OpenGL parity work.
- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
new-document warning, publish prompt, and save-before-upload planning as JSON;
the live cloud upload command consumes the same start contract before