Fix VS 2026 Windows build
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@@ -726,7 +726,7 @@ void NodeCanvas::draw()
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proj,
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camera,
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m_canvas->m_layers.size() + 500.f,
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m_canvas->m_plane_transform,
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std::to_array(m_canvas->m_plane_transform),
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{
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.set_active_texture_unit = [&] {
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set_active_texture_unit(0);
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@@ -750,7 +750,7 @@ void NodeCanvas::draw()
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ortho_proj,
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proj,
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camera),
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.draw_heightmap = pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid, proj, camera),
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.draw_heightmap = pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid.get(), proj, camera),
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.draw_current_modes = pp::panopainter::make_legacy_canvas_draw_merge_current_modes_draw(
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m_canvas->m_mode,
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ortho_proj,
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