Validate OpenGL texture binding slots
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@@ -2787,6 +2787,8 @@ int record_render(int argc, char** argv)
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<< ",\"drawCommands\":" << open_gl_plan.draw_command_count
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<< ",\"shaderBindCommands\":" << open_gl_plan.shader_bind_command_count
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<< ",\"uniformCommands\":" << open_gl_plan.uniform_command_count
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<< ",\"textureBindCommands\":" << open_gl_plan.texture_bind_command_count
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<< ",\"samplerBindCommands\":" << open_gl_plan.sampler_bind_command_count
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<< ",\"uploadCommands\":" << open_gl_plan.upload_command_count
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<< ",\"mipmapCommands\":" << open_gl_plan.mipmap_command_count
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<< ",\"transitionCommands\":" << open_gl_plan.transition_command_count
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