recover from exception on iOS and macOS using signals and log the stacktrace
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@@ -17,7 +17,6 @@
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#import <AVFoundation/AVFoundation.h>
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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#import <ZipArchive/ZipArchive.h>
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#endif
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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@@ -31,7 +30,6 @@
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#import <AVFoundation/AVFoundation.h>
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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#import <ZipArchive/ZipArchive.h>
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#endif
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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@@ -42,7 +40,6 @@
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#import <AVFoundation/AVFoundation.h>
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#import <ZipArchive/ZipArchive.h>
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#endif
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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