check float texture extension, use float32 or float16 if available, show extension on title bar, add thread and render task for lightmap rendering
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@@ -7,6 +7,8 @@
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std::map<kShader, Shader> ShaderManager::m_shaders;
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Shader* ShaderManager::m_current;
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bool ShaderManager::ext_framebuffer_fetch = false;
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bool ShaderManager::ext_texture_float = false;
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bool ShaderManager::ext_half_float_pixel = false;
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std::string Shader::read(const std::string& path)
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{
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